Competitive Strategy and Product Development in the Electronic Publishing
Industry
© Fionn Ross, 18 August 1999
Introduction
The world of information
technology is changing more rapidly and in a more unpredictable fashion than
ever before. This not only causes considerable problems in terms of companies'
day-to-day operations but it also,
more importantly, has enormous implications for their ability to plan for the
future and respond to change. This thesis is particularly concerned with investigating
the development and execution of strategic plans in the area of educational
multimedia.
Strategic planning is the
continuous process of systematically evaluating the nature of business,
defining its long term objectives, identifying quantifiable goals, developing
strategies to reach these objectives and goals and allocating resources to
carry out these strategies.
Strategic planning begins by
addressing the following three questions:
·
Where are we today?
·
Where are we going?
·
How do we get there?
Strategy formulation must be
based on a thorough understanding of the market, competition and the external environment regardless of the
planning approach used.
However, since the early part
of this century, debate has raged as to how companies should approach strategic
planning. The thesis identifies two main schools of thought that have arisen
out of this debate: the rational, 'planning' model (also termed the
prescriptive approach) as proposed by Ansoff and the 'learning' school (also
termed the emergent approach; another term is logical incrementalist) as
proposed by Mintzberg. In the light of these two approaches to strategic
planning and through the study of the educational multimedia publishing
industry the study sets out to examine strategic planning approaches within the
industry: are: do they plan rationally, or do they learn from experience. Or,
do they combine approaches?
The main focus of the thesis
is the examination of strategic planning within the educational multimedia
publishing industry and it tests the hypothesis that competition between
publishers in new technological products areas is a critical driving force
behind the growth strategy in educational multimedia publishing - irrespective
of clear or absent/insufficient market research data in this area - and
examines the implications for educational multimedia publishing.
Several strategic
planning/management tools are available, and, for the purpose of this thesis,
Michael Porter's Five Forces Model is used to analyse the current and future
state of the educational multimedia industry. In his classic work Competitive Strategy (1980) and the
updated The Competitive Advantage of
Nations (1990) Porter identifies five basic forces which determine demand
and supply in particular commercial and industrial sectors. These are the
threat of new entrants; bargaining power of suppliers and buyers; the threat of
substitute products and the rivalry between existing firms.
Definitions
In this section, I am seeking
to identify, first of all, the definitions of strategy and, secondly, what
educational multimedia means within the context of this thesis.
Definitions of strategy
In order to define strategic
management itself, one needs to define what strategy is, and the basics of
corporate strategy. The word strategy has its roots in the military and comes
from the Greek word ‘strategos’ which means ‘to lead an army’. As with many
words in the English language, its meaning changed over time to incorporate
psychological and behavioural issues as well as the employment of managerial
skills to motivate staff to combat and overcome ambiguity. The word has
retained its military connotations as is indicated by the Oxford English
Dictionary: ‘the art of the
commander-in-chief; the art of
projecting and directing the larger military movements and operations in
a campaign. Usually distinguished from tactics, which is the art of handling
forces in a battle or in the immediate presence of the enemy’.
Webster’s New Collegiate
Dictionary defines strategy as ‘the science
and art of employing the armed
strength of a belligerent to secure the objects of a war, especially the large
scale planning and directing of operations in adjustment to combat area,
possible enemy action, political alignments, etc.’ (author’s emphasis).
The New Collins Dictionary
corroborates Webster’s somewhat by defining the word as ‘the art or science of the
planning or conduct of a war' (author’s emphasis). Of the three definitions, Webster’s definition could be
considered the stronger since it defines strategy both as an art and a science
as opposed to one focus or the other.
It is generally agreed that
there is no single universally accepted definition and hence writers have
tended to focus on highlighting particular elements inherent to the concept
(Andrews, 1970; Quinn, 1980; Drucker, 1974; Chandler, 1962). Mintzberg has most
comprehensively covered corporate strategy in the 5 Ps: plan, ploy, pattern,
position, and perspective. Strategy can
be defined according to just one of these terms and yet at the same time
implicit acceptance of all these terms is made despite the narrow definition.
Johnson and Scholes (1993)
offer a definition based on several characteristics of strategic
decision-making:
Strategy
is the direction and scope of an organisation over the long term: ideally,
which matches its resources to its changing environment, and in particular its
markets, customers or clients so as to meet stakeholder expectations.
Definitions of multimedia
The definition of multimedia
has changed over the last twenty or so years, although it remains different
things to different people. The industry itself is rapidly changing and new
opportunities constantly present themselves and this can make it difficult to give
multimedia an all-combining single identity. It is precisely this seeming
absence of identity that presents problems for effective multimedia marketing.
Michael Henry (1994) in his book Publishing
and Multimedia Law defines multimedia in market terms and intellectual
property terms. For the purpose of this thesis and with particular reference to
publishing (as opposed to information technology or television), the following
terms apply:
1. Electronic Publishing
Refers to any non-print media
material which can be electronically delivered, stored and/or manipulated by
the user. The Hutchinson Dictionary of
Computing, Multimedia and the Internet (published by Helicon) defines
electronic publishing as 'the distribution of information using computer-based
media'.
2. Multiple Media Publishing
This refers to publishing on
discrete media such as paper, disc, CD-ROM, on-line, etc. Many educational
products, such as language courses, are available in print, video,
audio-cassette and/or floppy disc or CD-ROM. These are often presented as
multimedia products but this is a misnomer.
3. Multimedia Publishing
This is the integration of
text, graphics, images, sound, video, etc., on to one medium, e.g., CD-ROM. An
example would be Microsoft's Encarta which
would not only provide information which can be read as a result of search and
retrieval techniques, but also allows the user to play particular video clips
relevant to the information being sought.
4. Interactive Multimedia
This is the merging of
previously separate media - video, text, audio, graphics and animation - under
computer control. It is a combination of electronic publishing and multimedia
publishing, where the concept refers to the representation, storage, retrieval
and dissemination of machine-processable information, and expressed in multiple
media such as text, voice and images. The key word here is 'interactive', where
the user is allowed to decide what type of information is required and to
navigate through the medium in order to explore it and/or 'arrive' at a
'destination'.
Tony Feldman’s (1997)
definition is seen by many in the industry as a sensible one:
Multimedia is the seamless integration of data,
text, images of all kinds and sound within a single, digital information
environment.
With the converging of the telephone, television and computing...
Definition of educational multimedia
There are various classes of
educational multimedia on the market which are a combination of information,
education and entertainment, having taken cues from the games market. These are
called infotainment and edutainment products. These classifications do not take
into consideration the political, prescriptive nature of the products developed
for meeting National Curriculum needs. However, they are being incorporated in
rather innovative ways into the Curriculum in both primary and secondary
schools.
The Learning Software
Taskforce in their June 1998 report on the educational multimedia industry in
the UK, coined the term ‘learning software’, and defined it as:
·
Interactive, digitally-held information-rich content -
encyclopaedias, atlases and so on - together with lesson materials and
courseware based on it
·
Software for pedagogical purposes - primary, secondary,
further, higher and lifelong learning
·
Personal purchase software for home education.
(Report of the Learning Software Taskforce, CSSA,
June 1998)
For the purposes of this
thesis, educational multimedia is defined as an interactive CD-based product
developed for pedagogical use, specifically within the National Curriculum.
These products are designed to fulfil the criteria of the National Curriculum
but may also include an element of fun, particularly for products aimed at
primary schools. The terms ‘educational multimedia’ and ‘learning software’ are
used interchangeably.
Theoretical Framework
The theoretical context for
this thesis within the above model is provided by two well known authors’ works
in the strategic planning field: Ansoff’s work on the product-market matrix,
developed in the classic Corporate
Strategy (1979, and updated in 1988), and his emphasis on analysis
(particularly gap analysis – the gap between where the company is now and where
it wants to be) and synergy; Mintzberg in The
Nature of Managerial Work (1973), in which he observed the everyday
activities of senior managers and offered telling conclusions to be compared
with the limited definitions of managerial functions from the classical and
human relations schools, for example, Fayol - to forecast, plan, organisation, command/motivate,
communicate, review and control or leadership models which recommend various
task and relationships-oriented behaviours. He concluded that far from engaging
in intensive strategic planning, managers were more likely to flit from one thing
to the next, being ‘creatures of the moment’ and ‘hostages to interruptions’.
This thesis contributes to the
rational-emergent strategy debate by providing evidence of a combination of the
two approaches adopted by multimedia publishing companies in developing
multimedia products.
Literature Review
In this section, I will be
providing a critical review of the management literature, starting with a
general overview of the evolution of the literature with regard to strategic planning,
then juxtaposing these two authors’ ideas and their contributions to the
development of the two main schools of thought in strategic management
literature. This review will form the basis for the research which seeks to
identify whether or not publishers undertake rational, strategic planning as
they move into the field of multimedia publishing.
Evolution of Strategic Planning Literature
Strategic planning has come a
long way from the early years during which the research focused on administration,
the chief tool of bureaucracy, and efficiency (Fayol, 1916; Taylor, 1911).
These militaristic and bureaucratic approaches were challenged by Follett
(1918) who argued that ‘institutions of ... bureaucracy should be replaced by
local groups working together to solve their problems’. Strategic thinking can
be divided into three areas:
· Long range planning which
originated in the 1950s. It was very popular as a means of attempting to
predict future events although it ignored social and political factors, as well
as assumed markets would remain stable (Clutterbuck & Crainer, 1990). Long
range planning extended the one-year financial plan associated with the early
years of the twentieth century (and based on budgeting and control) into five-year
budgets and later evolved to include diversification and growth issues
(Penrose, 1954; Marris, 1964).
· Strategic planning (1960s to
early 70s) with an emphasis being placed on examining strategic options before
dealing with budgets. Porter (1987) identifies four major reasons why it became
unfashionable: planning was done by planners rather than managers; this
resulted in non-implementation of plans; the way in which planning techniques
were used was criticised; and issues of culture and total quality management
were ignored. There are several main strategic planning tools: the Boston
Consulting Group (BCG) growth share matrix, developed by Henderson (1970);
directional policy matrices, such as those developed by Shell and General
Electric (GE); and Profit Impact of Market Strategy (PIMS), also developed by
GE and Ansoff’s growth matrix (1965, 1987).
· Strategic management - the
thinking of the 1980s where organisations attempted to understand, select and
implement the strategy/ies they would follow, by applying tools and support
needed to manage change. Ansoff’s work Strategic
Management (1979) established his position as ‘the father of strategic
management’ and is concerned with organisational behaviour in ever-changing
environments. Other important proponents of strategic management include Porter
(1980) and Ohmae (1982). Classic tools used in strategic management include the
SWOT analysis, scenarios planning, determining key success factors and Porter’s
Five Forces.
To conclude, the period of the
1970s was the era when prescriptive, rational, corporate strategic planning -
which this evolution describes - was particularly strong. Further strategic
concepts such as generic strategies, were proposed in the 1980s, but the basic
traditional process of strategic analysis, choice and implementation formed the
best practice of many companies.
Ansoff’s Influential Work on Product Development
Ansoff’s work on corporate
strategy (1965) was the result of the belief that all a company had to do ‘was
to maximise its strengths and minimise its weaknesses’. However, he also
observed that as firms grew more competent at strategy development, they also
became more rigid, with the result that strategy implementation (which his 1972
paper on strategic management sought to address) lagged behind trends in the
market place and coined the term ‘paralysis by analysis’. While he agrees with critics of his
rationalist approaches, he counters the ‘everything-to-be-quantified’ argument
by seeking ‘patterns in complexity which can help managers to do their work in
the overwhelmingly complex and turbulent world of today and tomorrow’.
Strategic Management (1979) was the result of Ansoff’s extensive
research of American companies involved in acquisitions between 1948 and 1968.
His conclusion was that companies that acquisitions fared comparatively better
with companies that adopted a planned strategy than with those which were more
opportunistic.
He was the first to describe
the product-market matrix in terms of a company’s attempt to elaborate its
business (Mintzberg and Quinn, 1996). This matrix was designed to address
companies’ growth strategies whereby they can develop their markets by way of
new segments, channels or geographical areas, or through seeking to push the
same products to the same markets. It is popular with companies seeking to
diversify their activities.
A more detailed discussion of
the product-market matrix follows in Section (...)
Henry Mintzberg’s Approaches
Mintzberg was described by a
management journal as ‘something of an enfant
terrible in the world of management thinking’. Going against orthodox
management teaching, he believes that many accepted theories and practices of
management are a hindrance to change and innovation. His theories were put
forward in Mintzberg on Management,
one of a series of major works extolling the importance of what is now termed
‘logical incrementalism’. In this work he argued that the rational approach to
managing organisations had ‘driven out intuition, which is a vital element in
setting organisation direction and making effective decisions’ (Clutterbuck and
Crainer, 1990). In two other works, The
Nature of Managerial Work and The
Structure of Organisations, Mintzberg developed concepts of different
managerial schools and organisational structures based on observations of the
ways managers worked as well as the variables affecting organisational
structures.
Mintzberg’s typological
approach to strategy mirrors his approach to managerial behaviour and
organisational structure. His work, Of
Strategies, Deliberate and Emergent, which he co-authored with Waters
(1985), provides a basic framework where at one end of the continuum, they
discuss the prescriptive approach to strategy formulation, and, as they work
their way through the different types of strategy, end with the emergent
approach to strategy formulation. In his book, The Rise and Fall of Strategic Planning (1994), Mintzberg defines
strategy as ‘a pattern in a stream of decisions and actions’. He argues that
the strategic planning process so often fails because planning is about
analysis and strategy is about synthesis, and concludes that strategic planning
did not work, that is, the rationality of planning did not conform to the needs
of strategy making. In his work with Waters (1985) a distinction is made
between fully realised (deliberate) and unrealised strategies, with the
inclusion of emergent strategies, namely realised strategies that were not
explicitly intended. In this work, they stress the importance of deliberate and
emergent strategies, and the importance of balancing between ‘realising
intentions while at the same time responding to an unfolding pattern of
action’.
The prescriptive school
The prescriptive school was pioneered
in the 60s by writers like Igor Ansoff and Kenneth Andrews. Strategy was
conceived as a rational (Peters and Waterman, 1982), sequential or linear
(Chafee, 1985) process. A company had to define its objectives, analyse its
position, evaluate alternative courses of action, select its strategy and
implement it. In this process the ‘thinking’ aspects were kept separate from
the ‘doing’ aspects, both in time - through the sequence described above - and
in space, through the separation of planning functions (centralised at the top)
and operations. It was increasingly important for general management to
position and relate the firm to its environment in such a way as to ensure
continued success and keep it secure from surprises. Parallels have been drawn
with the military of this process. For example, as seen in the early Chinese
military historical writings of Sun Tzu; the nineteenth-century German
Strategist, Clausewitz; and Captain B H Liddell Hart who wrote about the First
World War. All these have been quoted by corporate strategists. The approach is
also legalistic and biblical in the sense that rules and regulations are
established and adhered to with very little change.
Ansoff (1979) argues that
strategy is basically a set of decision-making rules to guide organisational
behaviour. It is an abstract concept with no immediate actions, a search
process, where objectives represent the ends, and the strategy a means to such
ends.
In the 1980s, faced with the
reality that too many strategic plans fell victim to organisational inertia,
the traditional approach re-invented itself as strategic management. The role
of planners was downgraded in favour of line management involvement in an
effort to create ‘ownership’ of plans (Turner, 1996).
Advantages of the prescriptive
approach have been summarised by Lynch (1997) as follows:
· a complete overview of the
organisation
· the possibility of making a
comparison with the defined objectives
· a summary of the demands on
the resources of the organisation, including people, physical assets, finance
and cash flow
· a picture of the choices that
the organisation may need to make if resources are limited
· the possibility for the
organisation to monitor the agreed plan as it is implemented, so that it can
evaluate the progress that is being made.
There are three basic theories
that underlie the prescriptive school of thought:
1. Profit-maximising,
competition-based theories emphasise the importance of the market place to
deliver profits. Lynch (1997) correctly identifies the economic theoretical
origins of prescriptive strategic analysis. Adam Smith, writing in the
eighteenth century, took the view that human beings were basically capable of
rational decisions that would be motivated most strongly by maximising their
profits in any situation. The competition-based aspect of the theory stresses
the importance of strategy in the search for sustainable advantage. Porter, for
example, has translated profit maximisation and competitive warfare concepts
into strategy techniques and structure that have contributed to prescriptive
strategic practice. Porter suggested that what really matters is sustainable
competitive advantage versus competitors in the market place: only by this
means can a company have a successful strategy (Lynch, 1997).
2. Resource-based theories
stress the importance of the organisation’s resources in strategic development.
Core competencies (as proposed by Hamel and Prahalad, for example) need to be
identified when balancing organisational strengths and weaknesses. The SWOT
analysis, a useful tool advocated by Andrews (1970), seeks to answer the
questions: (a) where are our opportunities and threats and (b) how can we
capitalise on our strengths and reduce our weaknesses? (Thompson, 1997).
3. Socio-cultural theories
focus on the social and cultural dimensions of the organisation in developing
its corporate strategy. They have arisen as a result of greater awareness of
cultures beyond the Anglo-American mould. It is possible that in some cultures
the profit objective may not even be appropriate. This focus is also important
for multimedia developers and producers who are entering international markets
and therefore need to take issues of localisation into consideration. With
respect to the National Curriculum, it is particularly pertinent to US,
European, and other companies outside the UK that have entered the UK market.
Intra-organisational cultural issues are also important in strategy
development. Corporate strategy development is very complex because it involves
the entire organisation and its environment. This process is compounded because
it cannot be developed in a vacuum since it involves people. Bowman and
Faulkner (1997) identify two reasons this complexity exists: each executive
involved has his/her own views and motives, which may or may not be explicit;
and in deciding strategy, individuals are constrained by their past
experiences, taken-for-granted assumptions, biases and prejudices.
The Learning (Logical Incrementalist) School
Those who favour the
prescriptive strategic process claim it to be logical, rational and capable of
real insight into an organisation’s problems. However, Mintzberg (in Lynch,
1997) presents six major difficulties with the prescriptive strategic process.
For example, he argues against the accuracy with which the future can be
predicted in order to make realistic, rational discussion and decisions, by
saying that competitors or governments (for example) can be unpredictable and
thus invalidate the whole prescriptive process. Although he was highly critical
of the formality and rigour of the prescriptive process, Mintzberg has in
recent years modified his views and accepted to an extent the benefits of
formal planning techniques to organisations. Nevertheless, he advocates the
importance of the emergent strategy.
Emergent strategies differ
from prescriptive ones in that the final objectives are unclear and the
strategy’s elements are developed during the course of its life. It is based on
the observation that human beings are not always the rational and logical
creatures assumed by the prescriptive approach which has been rejected by
various commentators such as Mintzberg.
Advantages of the emergent
strategy are summarised by Lynch (1997) as follows:
· it accords with actual
practice in many organisations (also confirmed by Mintzberg’s work, The Nature of Managerial Work)
· it takes account of the people
issues - such as motivation - that make the prescriptive process unrealistic in
some circumstances
· it allows the strategy to
develop as more is learnt about the strategic situation
· the role of implementation is
redefined so that it becomes an integral part of the strategy development
process (rather than being separate from it)
· it provides the opportunity
for the culture and politics of an organisation to be included in the process
· it delivers the flexibility to
respond to changes, especially in fast-moving markets.
Opponents of this school of
thought have expressed several concerns. For example, they argue that
it is
entirely unrealistic to expect Board members at corporate level to simply sit
back and let operating companies potter along as they wish. The HQ consists of
experienced managers who have a unified vision of where they wish the group to
progress. It may take several steps to arrive at this vision, but the group
should make visible progress, rather than just muddling along. (Lynch, 1997)
They argue for allocation,
responsibility, the need for evidence and logic, the simplicity and clarity of
management control and the benefits of having fixed strategies for lengthy
projects.
There are three basic theories
that underlie the emergent approach:
1. Survival-based theories
of strategy are based on the survival of the fittest in the market place. This
is the Darwinist approach which allows for the evolution (emergence) of
(unintended) strategies within firms.
2. Uncertainty-based
theories of strategy regard prediction as impossible because of the inherently
unstable nature of business and its environment. Strategies must be allowed to
react to the changing environment and emerge from the chaos of events. Some
would regard this as being a pessimistic view of strategy.
3. Human resource-based theories
of strategy emphasise the importance of the people element of strategy
development. They highlight the motivation, the politics and culture of
organisations and the desires of individuals. They also suggest that strategy
would benefit from an element of learning and experimentation that empowers
individuals.
Several researchers (Chafee,
1985, for example) have used the term ‘adaptive’ to refer to a model for
strategic management that describes the learning organisation. The term is also
used by Mintzberg (1973) and corresponds to the ‘idea of incremental strategic
change’. The entire organisation is considered a process, throughout which it
must learn, that is, a learning organisation (Senge, 1990). According to Senge,
strategy revolves around coping with the forces of structural conflict, for
which three solutions exist:
1. Let the vision erode.
2. Manipulate
the conflict and create artificial conflict if one fears failure. In other
words, concentrate on what one does not want to happen.
3. Implement a strategy of willpower,
focusing on success.
Senge considers a potential
definition of strategy as identifying the forces that shape the evolution and
the structures that lie behind the forces. Based on this strategy, strategic
management takes place within the framework of the learning organisation.
Senge is among the first of
the strategists to be concerned with chaos and complexity theory, and the loss
of purpose that frequently comes in their wake. He argues that most people feel
lost in the organisations of which they are a part. Managers are threatened
with information overload, too many rapid changes, and too many conflicting
demands. When asked about their work, they tend to ‘describe the tasks they
perform every day, not the purpose of the greater enterprise in which they take
part. Most see themselves within a system over which they have little or no
influence. They do their job, put in their time, and try to cope with the
forces outside of their control’ (Senge, 1990).
According to Senge, this
systematic inability to cope with complexity is a direct result of traditional
scientific approaches to management. Freedman (1992) states that ‘from its
opening sentences, The Fifth Discipline
[Senge’s seminal work] is an attack on the reductionism at the centre of both
Taylor’s system and all of nineteenth century science’. Senge believes that by
breaking apart problems, we pay an enormous hidden price, that of no longer
seeing the consequences of actions and losing our sense of connection to a larger
whole. He argues that ‘the perception that someone up there is in control is an
illusion…’
The alternative is to stop
seeing the organisation as a machine and to begin viewing it as a living
organism. This requires a holistic approach that reflects chaos theory’s focus
on the overall behaviour of a system.
Assessment of the prescriptive school
One problem with the
prescriptive school of thought is that it lacks tolerance of uncertainty. In
the multimedia industry where there is a very high degree of uncertainty and
fragmentation, the organisation can only deal with two alternatives at the most
in the face of the large amount of data (often conflicting) that is available.
This is usually one fixed and one variable. In a volatile, and, therefore,
highly uncertain environment, this intolerance is inadequate in dealing with
the various marketing and strategic issues.
Another problem perceived with
the prescriptive school of thought is the issue of how companies deal with
data. While Macarthur and Stone (1994) acknowledge that there are some
departments that have competent staff, they also assert that weak/uninformed
staff or organisations/departments can result in weak strategies. In order to
forecast sales of educational multimedia, there is a realisation that the
market is still immature and extremely volatile - as is the nature of immature
markets in terms of the amount of conflicting data available - and large
publishers in general are now reluctant to invest in something so slow and
highly speculative. The main focus of this thesis is the examination of
strategic planning within the educational multimedia publishing industry and it
tests the hypothesis that competition between publishers in new technological
products areas is a critical driving force behind the growth strategy in
educational multimedia publishing - irrespective of clear or
absent/insufficient market research data in this area - and examines the
implications for learning software publishing.
Quinn’s work (1985) contends
that ‘major innovations are best managed as incremental, goal-oriented,
interactive learning processes’. He observes that most successful managers
today permit chaos and replication very early on in the planning stage, but combine
this with formal planning techniques and controls while still retaining a
flexible approach. It would appear from the above observation that a synthesis
of the rational and learning schools of thought is called for. Indeed this is
confirmed in Mintzberg’s polemic (1991) on the planning vs learning debate,
where he (using rather colourful language) argues for consideration of both
approaches in strategy formulation and implementation.
Origins and Development of Electronic Publishing in the UK
Early technological developments
Electronic publishing has its
roots in the very first videodisc system called Phonovision invented by John
Logie Baird in 1926. Until the 60s, the technology was built on recordable
systems developed which were used by sports broadcasters (Hoffos, 1996).
Phillips launched its first reflective optical videodisc player in 1977 after
demonstrating it the previous year as LaserVision. The 12” disc consisted of
varying lengths of laser-etched pits which produced the analogue signal. Each
side of the disc held 55,000 indexed TV-quality full motion frames, with a
digital capacity of approximately 1 Gb per side. The product was launched in
the United States in 1980 (in Europe in 1982) as LaserVision. The BBC launched
the Domesday discs with software and data in 1986; it was a commercial failure.
In 1983, Compact Disc-Audio
(CD-A) was developed by Phillips, with the Red Book standard being agreed with
Sony. It was much smaller than the previous LaserVision disc, measuring 12cm,
and being digital, its pits produced binary signals - pit/no pit = on/off. It
was a soaraway success and resulted in the death of vinyl.
The arrival of CD-ROM
The first Compact Disc
Read-Only Memory (CD-ROM) appeared in 1985, again a joint venture between
Philips and Sony. It was seen as a text-only ‘big-disc’ medium with its 650Mb
capacity with a limited data transfer rate of 150,000 bytes per second. The
technology was adopted by library and reference publishers, because of the
promise of searchable bibliographic databases being easier and cheaper than
online services (Schwein, 1996).The ISO 9660 standard which defines the format
for storing data and files on CD was agreed in the late 1980s. It is also
called the Yellow Book standard. The High Sierra standard was later developed
to address the confusing logical formats which software houses used for CD-ROM
development which were incompatible with each other.
Subsequent developments
Sony, Microsoft and Philips
developed the Compact Disc Extended Architecture (CD-ROM XA) in 1988. This is a
bridging disc between CD-ROM and CD-I (Compact Disc Interactive), another later
development from Philips, and described by Hoffos (1992) as ‘a true multimedia
platform’. CD-ROM XA increased multimedia flexibility by allowing sound, text
and data to be interleaved and encoding data so that audio-visual information
can bypass the central processing unit (CPU) and access the relevant processor,
thus allowing for a constant flow of information, one of the requirements of
interactive multimedia.
In the late 1980s, Digital
Video Interactive (DVI) technology was introduced, a process comprising a set
of compression algorithms in a chipset. The compression ratio of 160:1 allows
for 72 minutes of full-motion video, and although it had video quality, there
is less resolution.
Multimedia hardware developments
Running almost parallel with
the development of optical storage technologies, the first home microcomputers
appeared during the late 1970s with 8” floppy discs being standard. These micros
were usually incompatible but they provided an opportunity for a whole
generation to familiarise itself with the principles of micro computing and
programming. The ZX81, developed by Clive Sinclair in the UK was highly
instrumental in this respect. Later, in 1981, IBM launched its PC with a 64k
capacity, 160k hard drive and 5.25” floppy drive. The following year, Apple
launched the Macintosh with a 256k RAM and a single non-standard 3.5” floppy
disc drive. The Mac is quite unique in that its entire interface is
‘point-and-click’.
The first computer to be
described as truly interactive (Burger, 1993) was the Amiga, which was released
at the end of 1985. Its minimum configuration is 512k RAM, a 68000 processor,
and no monitor or hard drive. This PC is very popular in Europe, having never
really cracked the US market, despite its landmark multimedia architecture.
With the growth of multimedia
that CD-ROM brought for both hardware and software, the Multimedia Personal Computer
(MPC) Marketing Council - comprising Microsoft and Tandy established a minimum
standard for developing and running software on PCs in 1991. The standard then
consisted of 4 Mb RAM, a CD-ROM drive. The standard was upgraded in 1993 and
1995. It is now standard for PCs to have the following specifications (as in
1998):
·
quad- to six-speed CD-ROM drives
·
a minimum of 1.6Gb RAM
·
16Gb hard disc space and a
·
133 Mhz processor.
Current technological advances
indicate that even this specification may become obsolete. For example, Moore’s
Law states that the power of processors usually doubles (and can be expected to
double) every 18 to 24 months (Moore, 1997). The rapid technological advances
suggest that this ‘law’ may no longer be applicable.
Development of ICT in schools
ICT was first developed in
schools in the UK in the 1960s. The National Council for Educational Technology
(NCET) was formed in 1967 to explore the application of IT in schools. The
organisation produced a working paper two years later entitled Computers for
Education, in which they distinguished between ‘computers for education’ and
‘education about computing’.
The first microcomputers were
introduced into schools in 1977. The then Department of Education and Science
had sponsored a five year National Development Programme in Computer Assisted
Learning (NDPCAL) from which resulted significant development of software for
micros in schools.
The first forays into putting
multimedia into schools were instigated by the Department for Trade and
Industry in the late 1980s who funded an educational project called Interactive Video in Schools to assist
schools exploit the benefits of the technology. It had announced in the early
80s its intention to put a computer into every school. A computer literacy
project was set up by the BBC who gave its name to the BBC Micro and screening
programmes twice per week, showing people how to use computers. The rate of
adoption of computers in the UK in the 1980s was a lot faster than average.
However, this adoption resulted in a high penetration in both the home and
schools of computers that are now obsolete: the BBC Micro, Amiga, Atari and
Acorn Archimedes.
In 1992, the former UK
government set out to finance the installation of a computer and a CD-ROM drive
in 4,000 secondary schools, thus offering potential access to an enormous
quantity of the world's knowledge. But
there was been a failure to insist on standardisation. Staff and children faced serious problems in
mastering technical incompatibilities and differing varieties of software. Thirteen software developers were
commissioned to produce CD-ROMs for the National Curriculum on a variety of
subjects, and each developer was said at the time to be caught up in a process
akin to reinventing the wheel. None of
the CD-ROMs recommended for an initial trial was available for the Acorn
Archimedes, a computer already widely installed in schools and which is still a
favourite with teachers for its capacities with graphics and on-screen video.
The law has helped, as schools in England and Wales are now required to teach information technology as a subject and to apply it across the curriculum. Since the National Curriculum was introduced in 1988, the government has spent nearly £400m on Information Technology (IT, now referred to as ICT [Information and Communications Technology]) for schools between 1988 and 1996. In 1995, extra grants were made to companies that developed new educational applications for the 'information superhighway', and the government devoted £3m to equipping primary schools with CD-ROM equipment. In 1998, another £200m was secured for investment in the information and communication technologies, with particular attention to be paid to teacher training in ICT.
Apart from the inclusion of
ICT in the National Curriculum, the Private Finance Initiative was established
to encourage public institutions to find commercial partners. Examples include
Tesco's Computers for Schools
programme, Nike's school sports hall, and the first ICI science lab. The City
Technology Colleges programme, designed in 1986 to incorporate 20 new colleges,
had difficulty in attracting sponsors and stopped at 15. To date, there are
There are now at least 13
computers in the average primary school, compared with 10 in 1994, and an
average of 96 in every secondary compared to 85 in 1994. Multimedia PCs
averaged 2.7m in each of the 3,847 secondary schools in England, in addition to
2,300 primary schools. The Multimedia Portables for Teachers project, conducted
by NCET (now BECTa - British Educational Communications Technology Agency)
received £5m in 1995 to develop teachers’ ‘competence and confidence’ in the
use of ICT. Despite huge spending, and the positive results from the Multimedia
Portables project, the general view is that ICT is not making speedy progress
as can be seen from the above figures. A number of factors have been cited:
patchy guidance, lack of direction from senior management, lack of opportunity
to use ICT, reluctance by many teachers to use computers (which may also be
linked to their poor ICT skills), and, possibly, gender bias.
There is, however, an
attraction to disc publishers in that the education market is quite ideal to
CD-ROM publishing: it was one of the first outside the games market to develop
and there is crossover potential into the consumer market. However, the
educational multimedia market is still immature at best and large publishers in
general are now reluctant to invest in something so slow and highly
speculative. It would also appear that, as a whole, educational publishers are
not involved in influencing direction in education, and teachers, in
particular, have a distaste for what they see as 'commercial aggression'.
The most recent and visible
political development has to do with the National Grid for Learning which was
launched in the spring of 1998. The theory behind this development is that all
32,000 schools in the UK should be connected to the Internet. The initiative is
backed by a £700m investment and includes a major teacher training programme. This has serious implications for
publishers seeking to target and maintain the schools market.
The Learning Software
Taskforce identified several government initiatives to address software development
for education that are presently underway. These include the Software Business
Network, European technology/content delivery programmes, the University for
Industry, the Virtual Teacher Centre (for teacher-training in ICT), and IT for
All.
The Electronic Publishing Industry and its Market
Industry analysis
Competitive strategy is an
enterprise’s plan for achieving sustainable competitive advantage over, or
reducing the edge of, its adversaries. In Porter’s view, the performance of
individual companies is determined by the extent to which they cope with, and
manipulate the five key forces which determine supply and demand in particular
commercial and industrial sectors, namely threat of new entrants, threat of
substitutes, bargaining power of suppliers, bargaining power of buyers and the
rivalry of competitors:
‘The goal of competitive strategy...is to find a
position in an industry where a company can best defend itself against these competitive forces, or can influence
them in its favour’. (Porter, 1980)
Porter’s Five Forces Model is
the most appropriate for analysis of the educational multimedia industry.
However, there are some who argue that, while his approach has been
influential, there are several weaknesses along with the strengths of this
rationalistic approach to strategy (Tidd, et
al: 1998, for example). To summarise these arguments: Porter’s framework
underestimates the power of technological change to change the structure of an
industry; the fact that individual firms are often constrained in their choice
of innovation strategies is also underestimated; and finally, strategy
implementation problems have no place in Porter’s Five Forces Model.
Nevertheless, it is a useful analytical tool and, once strategic analysis has
been undertaken, firms can choose from four generic market strategies:
1. overall cost leadership
2. product differentiation
3. cost focus and
4. differentiation focus.
Industry rivalry in the learning software market
The intensity of rivalry in an
industry is determined by the following interacting structural factors: the
number of competitors, slow industry growth, high fixed or storage costs, lack
of differentiation or switching costs, large incrementalisation of augmented
capacity, diversity of competitors, high strategic stakes and high exit
barriers.
The following are the main
players in the learning software market: Europress, Dorling Kindersley, Letts,
Longman, Aircom, GSP, Focus Multimedia, Mathsoft (US), The Learning Company
(US), BBC Multimedia, Tivola (Europe) and Havas Interactive (formerly Cendant
Software, US) and Anglia. The remainder is shared by about 190 other
publisher-producers, many of them small ‘cottage industries’.
The learning software market
share of the top six companies by value is as follows:
Table 1: Total PC-CD-ROM by
Company (Value)
|
Company |
Value (%) |
|
The Learning Company |
31.8 |
|
Europress Software |
12.8 |
|
Dorling Kindersley |
12.2 |
|
Havas Interactive |
9.0 |
|
GSP |
3.3 |
|
Focus Multimedia |
2.5 |
|
Total market share of top six |
71.6 |
Competition is fierce and
there is a lack of differentiation between brands. Companies seeking to use branding
(such as the BBC) to build business face a challenge in that the
curriculum-based software market is not global.
In terms of hardware, two
platforms dominate the schools market: Acorn and Research Machines (RM), which
provides IBM-compatible PCs. Both platforms are incompatible, however, and as
the Survey of ICT in Schools’
statistics indicate, more schools are adopting the PC platform.
Overview of the UK market
The most recent figures from
the 19th edition of The
Multimedia and CD-ROM Directory, indicate that that there has been an
increase in the number of commercially available CD-ROM titles, from 19,000 in
1997 to 28,000 in 1998 (a 68% increase). On the other hand, the number of
companies has increased by only 15% to approximately 15,000, from 13,000 in
1997.
Of these companies, over 200
(1.3%) are in educational multimedia publishing and distribution (that is, for
schools) with about 20% of titles referred to as 'educational'. Since 1989 the
overall number of multimedia titles has grown by over 130%. Around 98% of all
multimedia titles are written for the consumer market.
In 1994, the UK installed base
of PCs with CD-ROM drives was estimated to be around 320,000 with predicted
growth to 850,000 by the end of 1995.
Around 20% of all PCs sold into homes were fitted with a CD-ROM drive
and during 1995 the indications were that this would increase to around 30%.
According to research consultancy Inteco, there were 1.5 million CD-ROM drives
installed in home computers in 1995. In 1996 the figure was 2.8 million, and
there were forecasts of 4.5 million by the end of 1997. This forecast was
exceeded and the installed base for PCs with CD-ROM drives now in 1998 stood at
6.3 million.
The multimedia software market
is still in its infancy and offers many opportunities for publishers (Lloyd,
1997; Consulting Trust, 1993; Jeffcoate, 1996). While it accounts for only 1 to
3% of revenue compared to traditional publishing (European Information Trends,
1996), publishers are warned that late entry could be disastrous. Encyclopaedia
Britannica did not enter into multimedia publishing until quite late and could
not compete with the other already established CD-ROM reference publishers:
Grolier, Compton’s and Microsoft. It was sold off to the Swiss in the mid 1990s.
Trends over the past few years
in terms of CD-ROM sales can be summarised as follows:
·
Strong sales of reference and language titles,
‘reflecting the interests of a predominantly middle-class audience’
·
Hindered growth due to lack of product in particular
areas and Internet access (Wait, 1996; McRedmond, 1996).
The
base of installed CD-ROM drives is still nowhere near big enough to satisfy the
growing number of titles now flooding the market. There is also a lack of
understanding of the barriers to product use and marketing opportunities have
not been clearly identified. Despite the gloom, the business and professional
information sector, children's products, education and research and training
sectors have continued to expand.
Market Projections
CD-ROM is continually
perceived as a temporary technology that will soon be taken over by the World
Wide Web. The point is that the great bulk of electronic media is now CD-ROM
based. Other predictions indicate that the technology will last for quite a
while yet.
Various
agencies have differing predictions based on estimates and any study of
statistics provided must, therefore, be approached with caution. By 1996, it
was predicted that four out of five personal computers sold for home use would
have CD-ROM drives and growth would be fuelled by demand for home education
products. By 1995, the home multimedia
education market in Europe would be worth $125m (£78m) and would rise to $2bn
(£1.25bn) by 2000 and to $5.9bn (£3.69bn) by 2005. Other projections from Ovum Ltd suggest that
by the year 2005, publishing
which includes images, audio and video will be worth $31.2bn (£19.5bn) in the
US and Europe. European growth will
outstrip American growth during the period, to end with 31% of the combined
market, compared with 11% in 1994. In
Europe, revenues for multimedia publications for business in the year 2000 will
be $184m (£115m) on-line and $269m (£168m) on disc.
Datamonitor estimates that the
European market for PCs with CD-ROM drives will reach as many as 17m by the end
of the decade.
These projections, though
widely diverse (and quite conservative, given the slow growth and immaturity of
the market), are quite promising. How publishers can enter the multimedia market
and thus exploit the information is, however, quite daunting, particularly
because of the financial barriers to investing in multimedia which have
stubbornly remained since the last decade.
The steadily falling costs of
MPCs is seen as a major factor for boosting the market. However, although
prices for multimedia hardware are falling, they are still high enough to deter
many households, whereas high-income families are beginning to acquire second
PCs. In addition, technical incompatibility between the hardware products
available on the market means that using multimedia products is still a
difficult task for the uninitiated consumer.
Current state of the learning software market
The education market in the UK
is worth approximately £600m, of which the learning software industry, at
approximately £12m, is worth 2%. If the learning software industry is placed in
a purely digital media context, which takes the convergence of the
telecommunications, information technology and entertainment and information
industries into account, then, perhaps a more realistic estimate of the
industry’s worth can be made. The figure provided by the Digital Media Alliance
Steering Group of the market’s worth is £925m. Therefore, the learning software
market would be worth approximately 1.3%. Either way, the market is extremely
limited in terms of being able to supply sufficient products that will ‘meet
the vision of policy makers and educators’ (Report
of the Learning Software Taskforce, June 1998). Because of the narrow focus
of the market, the Taskforce argues that publishers are misled if they attempt
to ‘solve’ this problem by selling their products into home and overseas
markets which originates in a misunderstanding of the characteristics of both
these markets. On the other hand, companies outside the UK can provide
localised products that will meet National Curriculum needs.
Kington (1995) contends that
the education market needs to integrate with the business and industrial worlds
in order to grow and mature.
Until some maturity is brought into the
marketplace, that is to say, being able to import products from the business
world, further growth will be restricted.
Competitive strategies of multimedia companies
Thompson (1997) describes the
strategic decision making process as one where strategy formulation and
implementation are iterative. He agrees with Mintzberg (1989) that strategy can
be formulated in three different ways:
·
rational, systematic planning
·
entrepreneurial creation by a visionary leader
·
incrementally emerging as managers adapt to
environmental changes.
His discussion of growth
strategies in Strategic Management:
Awareness and Change identifies diversification, mergers, acquisitions and
joint ventures as the most popular growth strategies of UK companies, and
argues that these need to be carefully planned, analysed and implemented in
order to succeed. The model he uses is based on the Ansoff product-market
matrix, which was designed in 1965 to address the growth strategies of
companies seeking to expand into new or existing markets with new or existing
products.
Competitive strategy is taking
offensive or defensive actions to create a defendable position in an industry,
to cope successfully with the five competitive forces and thereby yield a superior
return on investment for the firm. The best strategy for a given firm is
ultimately a unique construction reflecting its particular circumstances.
However, at the broadest level there are three potentially successful generic
strategic approaches to outperforming other firms in an industry, as identified
by Porter (1980) identifies three ‘generic competition strategies’ which are
cost leadership, product differentiation and focus (cost and differentiation).
Cost leadership requires aggressive
construction of efficient-scale facilities, vigorous pursuit of cost reductions
from experience, tight cost and overhead control, avoidance of marginal
customer accounts, and cost minimisation in areas like R&D, service, sales
force, advertising, etc., within the firm’s value chain.
A low-cost position protects
the firm against all five competitive forces because bargaining can only
continue to erode profits until those of the next most efficient competitor are
eliminated, and because the less efficient competitors will suffer first in the
face of competitive pressures.
Achieving a low overall cost
position often requires a high relative market share or other advantages, such
as favourable access to raw materials.
Once achieved, the low-cost position provides high margins which can be reinvested in new equipment and modern facilities in order to maintain cost leadership.
The second generic strategy is
one of differentiating the product or service offering of the firm, creating
something that is perceived industry-wide as being unique.
Achieving differentiation may
sometimes preclude gaining a high market share. It often requires a perception
of exclusivity which is incompatible with high market share. More commonly,
however, achieving differentiation will imply a trade-off with cost position if
the activities required in creating it are inherently costly.
The final generic strategy is
focusing on a particular buyer group, segment of the product line, or
geographic market. The firm achieves either differentiation from better meeting
the needs of the particular target, or lower costs in serving this target, or
both. Focus may also be used to select targets least vulnerable to substitutes
or where competitors are the weakest. The focus strategy always implies some
limitations on the overall market share achievable. Focus necessarily involves
a trade-off between profitability and sales volume. Like the differentiate
strategy, it may or may not involve a trade-off with overall cost position.
Strategic Planning in the Electronic Publishing Industry
The story of the earliest
attempts of publishers entering the electronic publishing industry can be
summed up as follows, using Mintzberg’s approach on intended and realised strategies:
The industry set out to exploit intellectual property by reproducing them on
CD-ROM (intended strategy). The big
profits which were predicted failed to materialise (unrealised strategy) and many companies withdrew from the market (deliberate strategy). However, some of
these companies have turned their attention elsewhere (deliberate strategy) due to the recent rise of the Internet and the
World Wide Web and are providing value-added services online, or else seeking
to exploit the new DVD technology (emergent
strategy).
Dixon (1996), formerly the
electronic publishing manager for Penguin, contends that content in the early
days of multimedia publishing was the industry’s biggest myth. Publishers were
very keen to exploit intellectual property rights (IPRs) ‘in anticipation of a
mass market’. The thinking of that time was ‘good book equals good CD-ROM’. The
strategy was to cater for a mass market. Snyman (1996) concurs with Dixon:
The saying content is king, which was heard in the early days, was indicative of the fact that many people did not understand the confused and immature nature of the various channels.
Publishers also had to contend
with the difficulties in publishing in a format that was virtually unknown to
them. Jeffcoate (1996) has identified several differences between book and
multimedia publishing in terms of the global nature, skills required,
production processes, costs, marketing and distribution, and competition.
Other issues facing the publisher are
·
copyright and potential software
piracy
·
increased use of network
technologies for desktop video conferencing, electronic commerce,
computer-supported co-operative work and computer-mediated communication
·
the technological push towards
convergence of the telephone, television and the PC.
Several large companies have
pulled out of investing in CD-ROM based multimedia. These include Reed, Penguin
and HarperCollins. They have argued that the market for consumer titles is too
small and they expect CD-ROM technology to be replaced by on-line. Derek
Meakin, chairman of Europress, argued at a New Media seminar held at Manchester
University that these companies went into the field expecting to make quick
profits without doing adequate research. Indeed, Andrew Welham, group sales
director at Penguin confirmed that 'too many assumptions were made'. Meakin
summarised the mistakes that the companies made as follows:
·
bad management
·
overdependence on branding
·
high prices
·
taking too long to bring a product to market, in a
market that is constantly and rapidly changing.
In
October 1995, Reed International Books stopped operating Reed Interactive (their
general market electronic label) but simultaneously launched Reed Education
Electronic Publishing. In 1997, the company closed this division, although they
were quick to explain that the closure did not reflect Reed's commitment to
electronic publishing. It was, however, a shift in the company's strategy.
Electronic publishing continues under the Reed Educational and Professional
Division.
Penguin
shut down its multimedia operations in both the US and the UK after two years.
Andrew Welham identified three reasons for this decision: (1) incorrect market
research resulting in too many wrong assumptions (2) people weren’t buying
products as anticipated and (3) the market was seen as non-existent. It now
concentrates on on-line and Web site development.
HarperCollins
closed its adult CD-ROM operation in May 1996. The CD-ROM operations had been
overseen by Rupert Murdoch himself, a sign of the importance he attached to the
electronic delivery of his intellectual properties. The company's schools
CD-ROM of Romeo And Juliet, produced
with the BBC, was hampered by the technological limitations of the medium,
another reason cited by others for the failure of CD-ROM (Shipside, 1996). One
sister CD-ROM company, HarperKids Interactive, was closed down later in the
year and a deal signed with another sister company, Fox Interactive, to produce
CD-ROMs based on the HarperCollins Children’s Books titles.
According
to a survey by Book Marketing Ltd, multimedia publishing has now polarised into
two camps - committed companies and uninterested companies. While fewer
publishers are producing CD-ROMs, more booksellers are selling them,
particularly the independents.
Moreover,
a new breed of new technology firms have arisen to address the need for high
quality learning software.
Current growth strategies
There has been a spate of acquisitions in the past two years...Dorling Kindersley company acquired Acacia Interactive, publisher of curriculum-based CD-ROMs. A new range of software was published under the brand name 'DK Acacia'. The company also changed the name of DK Multimedia to DK Learning to align itself with the government’s strategy for the National Grid for Learning. Mattell acquired The Learning Company in 1999 (?). The TLC had acquired Broderbund Software in June 1998, then cut 500 jobs in September of the same year.
Barriers to entry
Porter
(1980) explores six major barriers to entry: economies of scale, product
differentiation, capital requirements, switching costs, access to distribution
channels, cost disadvantages independent of scale and government policy. An
attempt is made to link these barriers to a discussion of Lloyd (1997):
The UK
personal computer market is growing faster than any other country in the world.
30% of homes have computers with CD-ROM drives which now come as standard for
multimedia PCs (MPCs). 50% of these homes have children. 36.5% of users use the
PC for education. Industry estimates suggest that publishers entering the
CD-ROM market can expect returns of up to 40%.
However,
Lloyd (1997) has identified several issues in the CD-ROM market facing
publishers which are:
·
consumer confusion and mismatch of mental models
(switching costs, product differentiation)
·
publisher confusion (product differentiation, access to
distribution channels, government policy)
·
fragmented retail channels (product differentiation;
access to distribution channels)
·
the dissolution of a standard hierarchy in terms of
sales channels and branding (product differentiation)
·
low budgets and high prices (capital requirements; cost
disadvantages).
Consumer confusion and mismatched mental models
In addressing this issue,
Lloyd (1997) identified several concerns particularly with respect to consumer attitudes
to CD-ROM. Multimedia publishing on CD-ROM has become a niche activity, since
the consumer base is still not large enough to warrant mass production. The
language used to describe the technology and those who use it is rooted in
engineering. For example, with reference to design, the term 'user interface'
has its origins in the later 1970s and
comes from the world of engineering (Grudin, 1993). From engineers and
programmers, the term 'user' was applied to people not necessarily in
engineering or computing, but who reacted/interacted with the system in order
to achieve certain goals. Grudin argues that because of the broadening of the
context in which the term is used, it has become 'problematic' and he further
argues that the term 'user interface' does not necessarily mean that both user
and computer system complement each other. Hence the challenge for electronic
publishers/software designers is to design software that will allow users to
communicate their desires to the system and result in their current and future
needs being satisfied (Bass & Coutaz, 1991; Burger, 1993). Nevertheless,
interactive multimedia technology is seen by the public as a technical medium,
particularly because of its links with the hardware needed to use it.
Many user interfaces today
tend to be driven by technology, whether that technology is currently existing
or in development. The end-user is not usually considered. Despite being a
multi-billion dollar industry, and despite the increasing trend for products
being pitched at the consumer, the design of many user interfaces leaves much
to be desired because they are, in a word, not very user-friendly. Michael
Kapor (1991), a highly respected figure in the microcomputer industry, said in
the Software Design Manifesto:
Despite the outward success of personal
computers, the daily experience of using computers is far too often still
fraught with difficulty, pain and barriers for most people...The lack of
usability and poor design of programs is the secret shame of the industry.
Software is often created with
engineers or computer 'nerds' in mind. There are some exceptions (e.g., Dorling
Kindersley, a traditional publisher who entered the multimedia market in its
infancy).
The challenge, seven years
later, is for software designers to adopt the marketing philosophy of the
business world that places the customer/end-user at the very heart of the
operation/design process. This may involve a change in the use of familiar
terminology such as 'user' as it reinforces an engineering perspective (Grudin,
1993) rather than treating the customer as paramount and central to software
design. Gaines and Shaw (1986) also identified other examples of problematic
terminology and noted that this perspective on the part of designers could
create an unfortunate, condescending attitude
toward users, exemplified by a paper describing 'idiot-proof programs'.
Luskin (1997) asserts that
suppliers in the educational software industry have been failing because they
have not understood ‘media psychology’. While he did not exactly define what
was meant by this statement, it would appear that he does confirm what other
researchers in the science of Human Computer Interaction (HCI) are saying: that
the consumer needs to be involved in software development from the very
beginning and that this is central to the development process. The importance
of the consumer in the process of designing interfaces and the importance of
user interface design in electronic publishing product development is explored
further in this thesis.
An additional source of
confusion is the use of the terms ‘educational’ and, particularly, ‘National
Curriculum’ when marketing products to schools and homes. Publishers use these
adjectives to gain credibility with both teachers and parents who will,
somehow, equate them with certain breakfast cereals which are purported by
advertisers to be healthy and good for children. With particular reference to
education, this health has to do with children’s scholastic performance. An
informal survey conducted of the educational software companies at the BETT ’98
show revealed that the common practice for developers was to design some
material which would meet the requirements of the National Curriculum and then
add irrelevant and, often, useless material to fill up the CD-ROM. This was
(previously) confirmed by a Which?
survey in 1997 and also by more formal research with schools and companies.
The marketing of CD-ROMs also
alienates the customer (who is already generally suspicious of new technology,
although this is slowly changing), in that it does not really explain what the
technology is capable of and what the benefits are to consumers. The computer
industry (which includes the electronics industry) sees CD-ROM as a ‘big disc’
and hence approach marketing the technology from a engineering/technological
point of view. The customer’s unfamiliarity and discomfort with the technology
is not being addressed by advertising. Some bookshops and publishers –
Waterstones and Dorling Kindersley, respectively – are, however, taking the
initiative with ‘try-before-you-buy’ and ‘Tupperware party’ strategies.
The current hyperbole
surrounding the Internet does not appear to be doing CD-ROM any favours in the
sense that the former has been given more television exposure. Despite the
issue of quality of material on the Internet, Metcalfe's Law of Connectivity states that
the cost of connection increases linearly with the number of connections. The value
of the connection increases exponentially. When the value overtakes the cost,
facilities such as the Internet take off. Once a critical mass of connected
users is reached, practices begin to change. The increasing use of e-mail is a
case in point.
Pricing of CD-ROMs
One problem that publishers
faced when producing CD-ROMs, was that despite their reputation, the public
would not pay out large sums of money for products they did not understand or
were suspicious of. Furthermore, whereas one can go into a bookshop and
purchase a book for £4.99, the equipment required to play a CD-ROM costs in the
range of £250 at entry level to in excess of £800 at the high end. The price of
a PC thus makes it a ‘luxury’ item.
One business model adopted by
original equipment manufacturers (OEMs) of PCs in the US is the so-called ‘free
PC’ where OEMs collaborate with Internet Service Providers to bundle online
services with ‘free PCs’. Another model includes trading-in old PCs for newer
models at a lower price which is available in the UK.
Dorling Kindersley initially
charged £80 for one of their titles. As the market became more uncertain, the
price was dropped to £50, with their latest titles falling to £29.99. An audio-CD
costs £14.99 in comparison. Compared to other products such as books, videos
and audio-CDs, purchasing involvement is very different in that purchase of
CD-ROMs is premeditated. This has consequences for publishers who need to place
emphasis on the role of advertising, marketing, branding, and word-of-mouth
(MAGPIE, 1997).
Another company that adopted a
pricing strategy was Macmillan Interactive. The company released four titles in
July 1997 at £9.99. Most of their titles now cost below £20.
The Internet exacerbates the
problem of pricing by offering subscription-free access (as with Dixon’s Freeserve - only phone charges are paid
for) and content, which is often of very mediocre quality and does not
contribute to the learning process.
The problem of market demand
has been alleviated by the continually falling prices in hardware and CD-ROM
titles themselves. There has also been a dramatic improvement in software
quality. In 1996, Europress released a series of eight educational CD-ROMs,
called Your Child Can be a Genius,
which took three months to produce and was priced at £9.99. Other companies
such as ZigZag Multimedia, Focus Multimedia and VCI Software are producing
educational CD-ROMs at this price.
Because of falling prices,
publishers are not in a position to charge prices which would reflect the high
investments in product development. Snyman (1997), formerly of Random House and
now managing director for education at CUC Software International, estimates
that
only the top 100 educational titles can expect to
sell more than 2,500 copies a year, with only the top five or six in excess of
15,000.
Software bundling
This strategy is one which was
borrowed from the computer industry by several publishers. Originally, 3.5”
floppy discs were bundled with technical books. While this practice is still
common, CD-ROMs are increasingly being included. Sager and McDonough (1995)
assert that ‘one of the best things about buying a multimedia system is all the
pre-installed software and CDs you get’. In order to increase market share, Random House Electronic
Publishing, along with other publishers, bundled their CD-ROMs with books.
Lloyd (1997), however, presents several questions on the feasibility of
bundling CD-ROMs and contends that while this strategy may be beneficial in
some respects, such as providing a chance to build familiarity with the
technology, it may also a contributing factor in the slowing down of the
market.
With particular regard for
scale economies, another point to consider about the practice of bundling is
that CD-ROMs are usually shipped free with a multimedia PC (as a result of the
publishers making distribution deals with hardware manufacturers), and while it
certainly boosts the unit sales figures, the profit margin per unit is usually
very low. This also distorts the figures in terms of determining actual sales,
and, perhaps, cheapens the product in the eyes of the consumer who then expects
CD-ROMs to be merely give-away products.
The technology-led market
It
would appear that in the year 1994/95, the major sales period for multimedia
hardware, sales were driven by (1) customers upgrading to 486 machines, (2)
falling prices for 486s and the advent of multimedia (Lloyd, 1997). In more
recent months, however, sales of upgrades of slowed down, according to a report
from the Multimedia Action Group, a part of the European Commission.
A major problem identified by
several writers, including Lloyd (1997), is that the technology is progressing
so rapidly as to render systems purchased obsolete. Hence, customers may
hesitate before buying an MPC if they think it is going to be obsolete too
quickly. Moore’s Law states that every eighteen months the power of the
processor increases. With this increase in processor power, and the resultant
fall in price, a problem is created not only for consumers, but also for
publishers who wish to take advantage of the installed base.
Another issue relates to the
‘lock-in’ to so-called de facto
technological standards. The School
Managers’ Report on IT in the Curriculum identifies Windows 3.1 as the
probable dominant industry standard, since it was on most PCs bought between
1994 and 1996. PCs bought for the home from 1997 onwards have Windows 95, but
are used for edutainment rather than education.
‘...schools are led to believe that they are safe
if they adopt an industry standard such as a PC with Windows...but which of
these operating systems is the industry standard?’
Each industry specifies its own
standards: Windows is used in service-based, productivity/industrial-age
industries such as banking, travel and hospitality. Apple, however, is the
world leader for the creative, information-age industries, such as publishing,
design and music, with its System 7.x, and Mac Operating System(s).
Publisher confusion
Available market research
Multimedia is a global
industry. However, it is very difficult to obtain statistics for the home
market. Available research is either US- or European-based with some mention of
the national market. Actual sales figures are out-of-date by at least three
years or else over-inflated by computer companies with vested interests in high
growth rates (Lloyd, 1997; Screen Digest, 1997). Besides this, there is very
little research on curriculum-based software. Any reports, therefore, need to
be read with caution, unless provided by reliable sources.
Limited shelf space
While conventional booksellers
and other retailers are increasingly, though slowly, giving shelf space to CD-ROM
titles, these titles are usually those produced by the larger companies
providing ‘edutainment’ titles, such as Microsoft, Disney Interactive and
Dorling Kindersley. Whether or not branding means that products are taken at
face value remains to be seen. Shelf space is even more limited due to the size
of packaging for many CD-ROM products. Some distributors are offering
budget-priced CD-ROMs in jewel cases. While this may be suitable for mass
merchants, such as supermarkets, Shepherd (1997) argues that this should become
the norm if customers are going to make purchases without building extensions
to their homes (assuming that they want to keep the boxes)!
Fragmented retail channel
The educational software
market’s supply chain is fragmented and inconsistent, in terms of information
as well as supply. As is evident further in the thesis (see.....) buyers are
ignorant as to where to go to acquire products (apart from national exhibitions
such as BETT) and suppliers of multimedia products have no clear strategies for
addressing the market (Report of the
Learning Software Taskforce, June, 1998). On the other hand, the more
established channels for book publishers who are already involved in multimedia
publishing, or are venturing into the field, provide an opportunity to add
electronic value to print-based products, or use the existing channels to
provide new software products. For example, Dorling Kindersley provides
terminals in the larger Dillons stores for consumers to try out the products
before they buy.
The Multimedia Action Group
has identified mail-order as the primary source of the majority of available
CD-ROM titles, due to the fact that there are very few specialist retailers.
There is also a lack of differentiation in retail outlets such as computer
shops and music stores, where emphasis is placed on the top 10 (or 20)
best-sellers.
The specialist retailer
concept was introduced by Alan Taylor, former managing director of THE in June
1996, with the launch of Software City. It was intended to be a multimedia
software superstore chain with four stores opening in the months following, as
well as a further ten being planned. It was an excellent concept based on the
premise that due to the huge number of titles being published as opposed to the
number of space allotted to them in shops, a superstore was needed to deal with
the bottleneck effect in CD-ROM distribution. Sadly, it went into receivership
shortly afterwards.
Government policy
Kington (1995) argues that
‘there tends to be an unrealistic expectation in the political mind as to the
target and level of success in reaching it in a five year period’. Publishers
(including multimedia publishers) need to cultivate an ability to second-guess
changes in government policy, particularly if they are keen to be first to
bring products to market. Part of the present problem of non-standardisation,
for example, can be put down to political decisions made to install one
platform across a local authority. Such shifts (or inflexibility) in government
thinking (particularly for ideological reasons can be costly to publishers in
terms of developing software for the schools market.
Dissolution of a standard hierarchy
Brand breakdown
The dissolution of the hierarchy
is the result of a lack of a clear sales channel (Lloyd, 1997) and there is the
threat that the publisher’s brand will break down, unless actively
cultivated.
Multimedia development budgets
The Financial Times report on
the CD-ROM market in 1996 demonstrated that for CD-ROM publishers to improve
their chances, they have had to adopt a ‘Hollywood-style’ business model, and
reversing the publishing strategy, that is, fewer titles are very heavily
invested in, compared to books, where many titles are invested in with very
little risk. In order to recoup the costs of a £500,000 title, for example, a
publisher needs to sell in excess of 20,000. In 1996, Routledge quoted a figure
of £485,000 for production costs. In 1997, Marshall Editions spent £400,000 on
CD-ROM development. On average, in the UK sales do not exceed 2,000 per title
(Meakin, 1996). There have been exceptions, for example Europress’ Your Child Can be a Genius sold 1,600
copies in its first week of release, and exceeded 3,600 within three weeks.
The UK financial sector is
reluctant to invest in multimedia CD-ROM development, having received very
little reward from earlier investment. This makes it difficult for companies –
particularly start-ups - to raise finance, and they are placed in a ‘Catch-22’
situation where success has to be visible before finance can be obtained.
There are some incentives
available, such as the Media Investment Club and the EC’s ESPRIT programme with
which the UK’s Department of Trade and Industry is involved.
With regard to the threat of
new entrants themselves, the issues are content and skills for multimedia, as
well as development costs. Publishers are at an advantage because they have a
wealth of images and content to which they own the rights. To address the issue
of skills in multimedia development, several multimedia software companies have
arisen in recent years. Some of these have worked alongside traditional
publishers, or, as with Acacia Interactive, been acquired.
Low switching costs can be incurred due to the nature of digital information. An advantage of digitising data is that the information carrier can change with low switching costs from CD-ROM to either hybrid and/or online format, thereby keeping the company’s options open with the ability to respond to market changes and fluctuations.
Threat of substitute products
The CD-ROM is being seen as a
transient technology because of the rise and rise of the Internet. Online
publishing is nearly 30 years old, at least eight years older than CD-ROM
technology. It took off when the World Wide Web was created as a means of
accessing it about five years ago. To date, an estimated 122m people worldwide
use the Internet. In the UK, there are at least 7,000,000 full access users.
These figures are set to double by the year 2000, even without access to
digital television (Digital Media
Alliance Report, 1998). The Survey of
Information and Communications Technology in Schools 1998 identified 17% of
primary, 83% of secondary, and 31% of special schools as having Internet
access; a total of 6,446 schools.
With regard to technological
advances and the race between the Internet and CD-ROMs to deliver multimedia
information, manufacturers and Internet Service Providers (ISPs) have developed
and begun marketing 56kbps modems. Some cable companies such as TeleWest have
completed testing of 10 Mbps Ethernet links in homes that are connected to
cable networks. CD-ROM technology in terms of speed is also developing with two
Japanese consumer electronics manufacturers, Panasonic and Pioneer New Media,
releasing 24-speed drives which can access data at 3,600kbps. At the time of
writing this thesis 32-spped drives are also available, with 52-speed drives
already available in the US. These developments may keep CD-ROM in contention
with online. However, the Internet has several advantages over CD-ROM in terms
of its immediacy and, consequently, rapid updateability, its vast storage
capabilities and the developments in agent technology for search and retrieval.
In addition, there is an ongoing trend to provide free Internet access which
companies such as Dixon have done quite successfully and, to date, has over
650,000 members.
The valuing of Internet
companies is also another issue. While there are some pundits who are warning
that the Internet bubble will burst quite soon, Internet companies are being
valued in the millions. CD-ROM has never enjoyed this exalted position.
The most recent development in CD technology has been the Digital Versatile Disc (DVD) which is capable of holding about 13 times more information (on both sides) than a CD-ROM. Increasingly, the new MPCs are being sold with DVD drives as the new standard. However, companies still need to take the already established installed base of MPCs with CD-ROM drives in schools. Apart from DVD, there are other developments in CD technology which include CD-Recordable (CD-R) and CD-Rewritable (CD-RW). Tosihiba has recently launched a new product which combines the DVD-ROM and CD-RW in one drive. In the meantime, manufacturers are predicting shipments of up to 15m CD-RW drives in 1999. There is no evidence, however, of a significant take-up in UK schools of DVD and CD-R technologies.
Bargaining power of suppliers
The electronic publishing
industry relies on a wide variety of sources/staffing - whether internal or
external to the firm - to supply content and input in various forms: text,
video, audio, programming, still images, animation, multimedia authoring. This
brings up the question of intellectual property rights (IPRs) and of copyright
on content. The very nature of digital information in terms of its
manipulability, compressibility, density, networkability and impartiality
(Feldman, 1997) is cause for concern to traditional print publishers
considering entry into electronic publishing. Copyright issues are ever at the
forefront of new media technologies. Print publishers see copyright as the very
foundation for their existence. If this is eroded then potential revenue is
lost. However, multimedia publishing does not have to be based on potential
exploitation of backlists. The technology allows for far more creativity, due
to the nature of hypertext which assists the user in navigating through the
software.
Baverstock (or is it Owen?) ( ) has identified a few models that have
emerged as a result of constant discussions of the issue. The first is that
publishing companies have established separate multimedia divisions which would
negotiate new contracts with authors (Oxford University Press and Dorling
Kindersley, for example). The second model is to simply have an exploitation of
electronic publishing rights clause included in the contract. Another model
involves protecting the author’s moral rights and providing access rights for
users. One more model has to do with the shift towards the ‘value chain’ with
multiple copyrights.
The power of author-suppliers
is, therefore, small. Neither is there any likelihood of there being any threat
of forward integration by such suppliers along the supply chain (Cardoso,
1996).
Another source of supply is an
outside firm which may collaborate with a publisher through one of several
forms of collaboration: subcontracting, cross-licensing, consortia, strategic
alliance, joint-venture or networking. Examples are Oxford University Press and
AND Publishing (formerly AND Technology [subcontracting], the company is now part of OUP), Dorling
Kindersley and Microsoft (a combination of a strategic alliance and a joint
venture: DK and Microsoft terminated their alliance in 1995).
Bargaining power of buyers
There are two broad categories
of buyers in the learning software market: home and school. The number of
potential buyers is proportionate to the number of platforms and/or the
installed base of the target market(s).
The home market
In the 1980s, the PC was
mainly a machine for playing games and learning to program, used mainly by
boys. Today, in the 1990s, it has become the machine for all the family, used
as much for professional and school work as for cultural enrichment and gaming.
The interest shown by families in educational and cultural multimedia reflects
the new concerns of parents. On the one hand, parents are conscious that these
products offer an alternative to the passive consumption of television
programmes. On the other hand, many of them are anxious about their children's
futures, and invest in educational products and services in the hope of
providing their children with optimum opportunities for professional and social
integration (European Information Trends, 1996).
In terms of consumer
characteristics Lloyd (1997) has summarised that surveys of multimedia PC
owners show them to be
·
ABC1 buyers
·
with children
·
probably using the PC for work, such as word-processing
or accounts, or some teleworking
·
and have probably owned a computer before.
She emphasises the importance
of the last point in terms of the buying cycle of such families since the 1980s
(the early adopters) when they would have made at least four major purchases
from the Sinclair/Atari/Commodore through to the Pentium PC.
The schools market
The European Union’s study
into educational software in 1996 concluded that while there was great
potential for educational multimedia in schools, there were several obstacles:
·
the lack of user-friendly multimedia equipment and
software for teachers and pupils
·
insufficient quantity of equipment, which is often
technically obsolete, sometimes insufficiently used, and rarely connected to
telecommunications networks
·
insufficient quantity and quality of educational
software adapted to the needs of users
·
the difficulty of integrating educational multimedia
into teachers’ educational practice and
·
the lack of teacher training and information.
In terms of actual bargaining
power, this is relatively low. Schools have very limited budgets (and thus are
sensitive to price), teachers have very limited time for evaluating products,
many teachers have poor IT skills, and there is a general lack of understanding
of the products that are available (due to limited buyer information), as well
as the different types of licenses that are available. Many investments in new
technology are in hardware and schools are usually ‘locked in’ to de facto standards, although there are
indications that switching to more cost effective suppliers of operating
systems (for example) would save money, and would enhance buyer power.
Since the European Union’s
study, there have been some initiatives which are addressing these issues,
though not necessarily as a direct result of the report:
·
the aforementioned government’s National Grid for Learning
·
at least £700m has been found by the government for
investment in ICT and teacher training in IT
·
Tesco’s Computers
for Schools programme is still continuing
·
the launch of the Parents Information Network to advise
parents on buying good software
·
on-going research undertaken by bodies such as BECTa
into the implementation and use of IT and multimedia.
Lloyd’s (1997) discussion of
issues facing CD-ROM publishers also apply here, particularly with reference to
consumer confusion and mismatched mental models.
Product development is a
method of increasing sales in present segments by augmenting the present
product line. A publisher adding a line of CD-ROMs to increase sales in its
present market segments would be involved in product development.
Product development strategies
can be brought to fruition by:
1. Developing new features
for present products as often seen with various detergents, toothpastes,
cereals and cosmetics; and hybrid CD-ROMs with links to the World Wide Web.
2. Designing additional
models and sizes of the product as exemplified by the proliferation of
different models of 35mm cameras by the same manufacturers; or different formats
of the same publication, as in hardback, paperback, and miniatures with sample
chapters; or an online service to complement existing services and products, as
with International Thomson Business Publishing (for example).
3. Creating improved versions
of products as has occurred with some heating systems, window and door
installation units for the home, and child-restraint systems for automobiles.
With reference to electronic publishing, this would be the improvement of
usability and functionality of CD-ROM or online multimedia products; building
in networkability and additional features.
Ansoff’s Growth Matrix
Ansoff (1965) was the first to
describe the product-market matrix in terms of a company’s attempt to elaborate
its business (Mintzberg and Quinn, 1996). This matrix was designed to address
companies’ growth strategies whereby they can develop their markets by way of
new segments, channels or geographical areas, or through seeking to push the
same products to the same markets. It is popular with companies seeking to
diversify their activities.
The matrix form adopted by
Ansoff suggests that there are five main alternative product-market strategies
which can be illustrated below in Fig 1, and can be summarised as follows:
Fig. 1 An adaptation of Ansoff’s
product-market matrix
|
Product |
Existing Products |
New Products |
|
|
Existing Markets |
Consolidation |
Market
Penetration |
Product Development |
|
New Markets |
Market Development |
Diversification |
|
1.
Consolidation: positive and active defence and
reinforcement of existing market and segment provision
2.
Market penetration: increasing market share within
existing markets and segments. Promotional and sales expenditure is usually
increased, or competitors and/or divergent companies that are able to provide
synergy might be acquired. This is the favoured strategy of some firms in
educational multimedia publishing at present. For example, DK with Acacia
Interactive and The Learning Company with Broderbund Software.
3.
Product development: this is the management and
development of existing products and brands, as well as facilitating new
product development and the introduction of new brands
4.
Market development: new and existing markets can be
developed as a result of new market research findings, more detailed market
segmentation, customer targeting, or extensive advertising and promotion to
stimulate or revive market demand, and as a result of technological change and
innovation. Companies can also adopt reactive marketing strategies in such
cases where they are approached by customers expressing concerns about product
availability, usability or functionality.
5.
Diversification: this strategy has four alternatives:
·
Horizontal integration: one firm takes over another with
a similar strategy
·
Concentric diversification: the firm diversifies into
related activities. For example, a publisher diversifying into bookselling or
multimedia (again DK is a good example; also WH Smiths acquisition of the
Internet Bookshop)
·
Vertical integration: the firm may diversify backwards
or forwards along the supply chain
·
Conglomerate diversification: the firm diversifies into
unrelated activities to which it can apply particular skills, competencies and
resources in order to gain distinctive or competitive advantage.
With respect to high
technology industries (of which electronic publishing could be considered to be
one) Buskirk and Popper (1998) propose expanding Ansoff's Growth Strategy Matrix
to identify six separate market conditions – or cells - which represent
increasing risk for marketers. The cells range from the most secure environment
in which known products are sold to established markets, to the most
challenging environment in which high tech products are offered to markets
which have not yet been defined. In their work, they have added a ‘New
Technology-New Markets’ cell, and hence the growth matrix appears as follows:
Market
|
|
|
Existing |
New |
|
|
Existing |
Market penetration |
Market development |
|
Product |
New |
Product development |
Diversification |
|
|
New Technology |
Technological product substitution |
High technology |
Fig. 2 Extended Growth Matrix
They assert that the significant
failure rate among high-tech products results from the failure of firms to
realise that they are no longer competing in a high-tech market environment,
which tends to be product-oriented, as opposed to consumer-oriented, and have
proposed that firms develop specialised marketing competence in each of the six
environments. They argue that customers need to be educated about the products
they are being sold, even before the benefits are described. This last point is
particularly pertinent to products developed for the National Curriculum, where
there is very little differentiation and very little recognition of brand names
with the exception of companies such as DK, YITM and Anglia. The general
practice amongst publishers is to state on the packaging that the product is
suitable for the National Curriculum but very little else is done by way of
educating the user or user involvement in product development.
Nevertheless, this is slowly
changing with recently established organisations such as Teachers Evaluating
Educational Multimedia (TEEM) and the longer established BECTa playing an
important part in providing teachers with information about available products.
BECTa sees itself as a ‘middleman’ between schools and developers, as there is
no official forum. To date, at least 1,000 CD-ROM titles have been evaluated by
BECTa, compared to 46 in 1991, and the reviews are available on the
organisation’s Web site (http://www.becta.org.uk/information/cd-roms).
Research methodology
The aim of this section of the
thesis is: to develop an argument for an appropriate methodology, taking into
account:
1. The intellectual
framework based on existing research and current thinking
2. The range of potential
research methods
3. Strengths and weaknesses of
potential research methods
Why research educational
multimedia?
I chose to research this area
of information and communications technology because of my own background in
publishing, having studied up to degree level and having been exposed to
multimedia concepts and practice as early as 1993 during my sub-degree level
studies. I have also completed postgraduate studies in user interface design
which studies have emphasised the need for multimedia products to be
user-centred and user-friendly. At present, I teach multimedia technology to
degree level students and have had some experience in managing multimedia
projects, though not for schools (as in developing National Curriculum
products). My own motivation for pursuing this study is that it will be one of
commercial value to the publishing industry.
This involvement undoubtedly
would introduce some bias within my research, supporting the user-centred
approach to multimedia design and production. Easterby-Smith, Thorpe and Lowe
(1991) discuss the involvement of the researcher in his/her own research and
argue that such a decision would stem from the philosophical approach taken.
The issues of bias and philosophical approaches are discussed later in this
section.
There are two main
philosophies to management research which have their roots in the
mid-nineteenth century, and which are confirmed by later writers such as
Easterby-Smith, et al (1991): the
positivist and phenomenological philosophies. The positivist philosophy is
similar in nature to the rationalist school of thought in corporate strategy.
This philosophy assumes that knowledge is acquired through the observation of
external realities, and that such realities are objective, rather than
subjective. The central nature of positivism is its deductive approach which,
in research, has several implications as listed by Easterby-Smith, et al (1991)
below:
1. Independence: the
observer is independent of what is being observed.
2. Value-freedom: the choice
of what to study, and how to study it can be determined by objective criteria
rather than by human beliefs and interests.
3. Causality: the aim of the
social sciences should be to identify causal explanations and fundamental laws
that explain regularities in human social behaviour
4. Hypothetico-deductive:
science proceeds through a process of hypothesising fundamental laws and then
deducing what kinds of observations will demonstrate the truth or falsity of
these hypotheses.
5. Operationalism: concepts
need to be operationalised in a way which enables facts to be measured
quantitatively.
6. Reductionism: problems as
a whole are better understood if they are reduced to the simplest possible
elements.
7. Generalisation: in order
to be able to generalise about regularities in human social behaviour, it is
necessary to select samples of sufficient size.
8. Cross-sectional analysis:
such regularities can most easily be identified by making comparisons of
variations across samples.
Advantages and disadvantages of the positivist approach
Key advantages of this
approach include:
· economical collection of large
amount of data
· clear theoretical focus for
the research at the outset
· greater opportunity for
researcher to retain control of research process
· easily comparable data.
Key disadvantages are:
· inflexibility - direction
cannot be changed once data collection has started
· weakness at understanding
social processes
· often doesn’t discover the
meanings people attach to social phenomena.
Other features of this
philosophy include: seeking to explain causal relationships between variables;
using highly structured methodology to facilitate replication (Gill and
Johnson, 1991); using quantitative data and employing controls to allow the
testing of hypotheses. The philosophy lends itself more to experimental design
and statistical analysis and, since it was the strategic use of CD-ROMs in
schools that was being investigated (as opposed to actual product testing, for
example) along with what is happening in the educational multimedia industry,
it was deemed inappropriate to apply such a philosophy which depended heavily
on data which would, of necessity, be quantitative in nature.
The phenomenological approach and the nature of qualitative research
This approach is a more recent
one which is credited to Husserl (1913) and is dedicated to describing the
structures of experience as they present themselves to consciousness, without
recourse to theory, deduction, or assumptions from other disciplines such as
the natural sciences.
A major difference between this
and the positivist approach is that theories and concepts tend to arise from
enquiry and come after data collection rather than before it. Any data to be
collected would be interpretative and qualitative in nature.
In seeking to defend the
relevance of qualitative research Ely et
al (1991) and Sherman and Webb (1988) outline six characteristics of
qualitative research:
1. Events can be understood
adequately only if they are seen in context. Therefore a qualitative researcher
immerses him/herself in the setting;
2. The contexts of inquiry
are not contrived; they are natural. Nothing is predefined or taken for
granted;
3. Qualitative researchers
want those who are studied to speak for themselves, to provide their
perspectives in words and other actions. Therefore qualitative research is an
interactive process in which the persons studied should teach the researcher
about their lives;
4. Qualitative researchers
attend to the experience as a whole, not as separate variables. The aim of qualitative
research is to understand experience as unified;
5. Qualitative methods are
appropriate to the above statements. There is no one general method;
6. For many qualitative
researchers, the process entails appraisal about what is studied.
Advantages and disadvantages of the phenomenological approach
Key advantages of this
approach are:
· it facilitates understanding
of how and why
· it enables researcher to be
alive to changes which occur during the research process
· it is good at understanding
social processes.
Key disadvantages are:
· data collection can be time
consuming
· data analysis is difficult
· the researcher has to live
with the uncertainty that clear patterns may not emerge
· it is generally seen as less
credible by ‘non-researchers’.
The qualitative research
method was much more suitable to the needs and resources for small-scale
research in that it enabled the research to focus on particular groups, namely,
educational multimedia consumers and providers, in an attempt to study the
relationships that exist between them.
Because the multimedia is a
fragmented industry, some argue that pluralistic models may be most appropriate
to information systems (IS) research (Banville and Landry, 1988, for example).
The qualitative approach was chosen because, apart from the fact that it
provided the mechanism for testing a hypothesis, it also provided the
opportunity to combine more than one method. These methods included:
(a) Semi-structured
taped interviews (where possible and appropriate), which allowed some freedom
to ask questions in whatever order was appropriate, and to disregard questions
that were not appropriate. Some informality was necessary to encourage
interviewees to speak as freely as they could while disclosing information not
considered to be too sensitive;
(b) Personal
observation of classes using multimedia (participant observation), and
(c) The study of
relevant documents, for example, annual reports and accounts, press cuttings, government
reports, pedagogical resources, etc.
Research Focus
The focus of this research
seeks to identify how schools go about planning for, implementing, and using
CD-ROMs within the context of the National Curriculum and tests the hypothesis
that, as a result of intense competition driving the growth of educational
multimedia products, a possible mismatch has resulted between
producer-suppliers of educational multimedia products and schools. This thesis
takes a mainly qualitative approach to educational multimedia publishing in its
examination of the tension between technology-led and market led-product
development.
Research
Methodology
A qualitative analysis of
London-based primary and secondary schools' use of interactive learning
materials was undertaken in the summer and autumn terms of 1997. The research
set out specifically to investigate (i) how schools decide to use multimedia
products (ii) the current extent of multimedia product implementation within
the curriculum and (iii) teachers' perceptions of the effectiveness of current
multimedia products as pedagogical tools. ( ) schools responded out a total of
( ). Staff positions ranged from a librarian to a Director of Studies who also
doubled as IT co-ordinator and teacher. Several classes across the different
types of schools were observed using software packages such as Encarta, Romeo and Juliet, Hyperstudio
and Grandma and Me. Interviews
and observations were carried out in schools in the autumn where it was not
possible to meet them during the summer term due to factors such as examination
preparation/progress, staff changes and early adoption of ICT (including
CD-ROMs) in schools. The timing was particularly crucial for secondary schools
since pupils were going to be taking their exams and this time of year is
usually a very busy one for staff since they are coming to the end of the
school year.
The table below provides a
breakdown of the types of schools contacted and the response rates (the
response rate does not take negative responses into account):
|
Type of school/college |
Number contacted |
Number responded |
Response rate % |
|
Day Special |
8 |
0 |
0 |
|
Primary |
127 |
3 |
2.4 |
|
Secondary/High |
226 |
4 |
1.8 |
|
Grant-Maintained |
80 |
2 |
2.5 |
|
Independent |
36 |
1 |
|
|
City Technology (or other
Specialist) Colleges |
6 |
2 |
33.3 |
|
Total |
|
|
|
It must be noted that due to
the timing of the research, it was vital that as many institutions be contacted
as was possible for them to respond within the timeframe. The low number of
technology/specialist colleges based in London means that the response rate is
much higher, thus providing a distorted picture.
Further qualitative research,
involving one-to-one interviews with two electronic multimedia publishers and
four (to be confirmed) software
houses were carried out between 1998 and 1999. Qualitative research was also
undertaken in associations that feed into schools, including special needs and
trade associations. With respect to
companies, the research set out to determine how products are developed, how
companies develop and execute marketing and financial strategies for
educational multimedia products, what they perceive to be the factors
contributing to the success of such strategic plans and how they see government
intervention impacting on their organisations. Research in the feeder
associations set out to ascertain views of ICT and multimedia in education and
its effectiveness (or not) in raising standards, as well as further discussing
issues affecting education in the UK.
Making initial contact with
companies and associations by fax was highly problematic and partly due to the
researcher’s attempts at saving time and costs. A total of ( ) faxes was sent
to publishing houses, software companies and feeder associations. The faxes, in
the first instance, were not sent to any particular person and this may have
contributed to the delay in their responding to the request for an interview. A
month later, a second fax was sent to those companies and other organisations
that had not yet responded and this fax was followed up by a telephone call at
least one week later. Those that did respond recommended sending the fax again,
this time targeting it to a particular individual, or else they informed the
researcher that the fax had been passed on to a particular individual who would
respond if he could be accommodated. In retrospect, making initial contact by
telephone, using e-mail, or using specialist directories to ascertain key
contacts would have saved on costs, in particular.
At a
much later stage in the research, a further attempt was made to contact 79
companies by e-mail for possible interviews or completing of questionnaires.
Seven responded positively, most providing contact names. However, on making
further contact, the recommended contacts declined to be interviewed or to
complete questionnaires for a number of reasons, mostly lack of time, or just
did not respond.
Interviews
were taped, where possible. Otherwise, notes were taken both during interviews
and observations. Where personal interviews were not possible, as was often the
case with several companies and feeder associations, a list of questions was
sent for timely and leisurely completion. Another option made available to
prospective participants was the telephone interview. This proved to be quite
ideal, particularly as the conversations took place away from the place of
business (often outside London and, therefore, not easily accessible) and
speakers were considered to be more relaxed about participating.
There
were some instances where taped interviews were not possible and where the
interviewee explicitly requested some kind of questionnaire (usually in the form
of a list of questions) which he/she could spend some time answering without
any due pressure. This method also proved to be very useful. While this was not
a questionnaire in the true sense of the word, the list was used as a proxy for
the interview itself with the respondent being left free to answer the
questions in as much detail as they could possibly provide. The nature of these
questionnaires meant that the data collected would be of a qualitative, rather
than a quantitative nature.
Each
interview lasted between 30 minutes and 1½ hours.
The use of questions in qualitative research
Questions
used in qualitative research in general, and in semi-structured interviews in
particular, were included to provide some structure for the interview process
and as a way of developing interview skills. They were also a means of
collecting primary data through the exploration of various themes, although
these varied from interview to interview.
The
purpose of the semi-structured interview
Easterby-Smith,
et al (1991) identify the
appropriateness of the semi-structured interview for two reasons:
(a) for the
understanding of how respondents see their ‘world’ and what constructs are used
to form the basis of their beliefs and opinions about particular situations
(b) once an
understanding of this world has been obtained, the researcher may then seek to
influence it independently (as is the case with this thesis) or collaboratively
as in the case of action research.
The
often sensitive and confidential nature of the research required also confirms
that this method was the most appropriate.
By
using this method, I was able to ascertain through probing questions how
multimedia publishing companies develop strategies and how schools responded to
these companies. I found that I was naturally drawn to Whyte’s techniques as
outlined by Jankowicz (1994):
|
Noncommittal
utterance (‘Mmm’):
nod of the head |
Encourages
respondent to continue on same topic with minimal influence on direction of
question or introduction of new question |
|
Repeating
interviewee’s last utterance verbatim |
Increases
the encouragement to expand point but with a questioning inflection |
|
Probing
the last utterance |
Raising
a question on the same point or remarking on it: interviewee encouraged to
develop the point |
|
Probing
the idea just before the last utterance |
More
directive as it doesn’t follow the interviewee’s lead to the same extent that
probing the last utterance would |
|
Probing
an idea expressed earlier in the interview |
A
deliberate choice by the interviewer to go back to something the interviewee
said earlier |
|
Introduction
of a new question on the same general theme |
More
directive exercise of interviewer
control |
|
Introduction
of a new theme |
More
directive still |
After
Whyte (1982)
However,
when conducting telephone interviews, such visual cues were not available,
hence I had to rely on verbal cues, such as hesitations (mostly on my part),
natural pauses and interruptions.
Observational methods of data collection
It was
originally the researcher’s intention to assume the role of the
observer-as-participant, where only the status/intentions are normally made
known to the group (Gold, 1958). However, from the second observation onwards
this was virtually impossible, even where intentions were made clear to the
class. Pupils found it very easy to address the researcher as ‘sir’, assuming
that he was either a teacher or facilitator of some kind, who would be able to
offer assistance in ICT projects. Robson (1993) acknowledges the questionable
nature of this approach, arguing that observers, to some extent, do take part
in activities being observed. The very first observation was different from the
others in that it was the teacher who initiated the interaction between a very capable
pupil and the researcher in which the pupil was asked to explain the process of
using the software. This rather formal approach to information gathering might
be beneficial in terms of the structure and direction of the observation, but
normally lacks the complexity and completeness by comparison with the informal
approach. Subsequent observations were more unstructured though more complex.
The
role that was eventually adopted was that of participant-as-observer, where the
researcher’s intentions were made clear to the class though not the status. A
relationship could then be established with the group. Taking this stance meant
that as well as observing ICT activities, the researcher could also ask group
members questions as to what was happening in various aspects of their work.
Observational
methods might be frowned upon as being questionable in terms of their
subjectivity and therefore are examples of ‘bad science’ but Robson argues that
‘when
working with people scientific aims can be followed by explaining the meaning
of the experiences of the observed through the experiences of the observer.
This arises from a perspective that the social world involves subjective
meanings and experiences constructed by participants in social situations. The
task of interpreting this can only be achieved through participation with those
involved (cf. Schutz, 1954; 1967; Manis and Meltzer, 1967).
There
are threats to research reliability and validity using observational methods,
the main ones being observer bias and error. These were dealt with by adopting
several strategies, as recommended by Robson (1993):
· making a
conscious effort to spread attention widely and evenly, as a teacher would;
· making a
conscious effort to keep an open mind, particularly when speaking with staff
and pupils;
· constructing
a narrative account during and after the observation to aid memory;
· ensuring that
my attention was not monopolised by a particular person or sub-group.
Data Analysis Approaches
There
are two main approaches for the analysis of qualitative data: content analysis
and grounded theory.
Content
analysis
This
method has its roots in analytical thinking in the social sciences of the early
twentieth century. The technique then was applied to media, beginning with newspapers,
then to radio, then television. It is still used analyse media-related subjects
such as pornography and violence in the media, advertising and issues of
representation. While the main interest remains in mass communications, it is
increasingly used in a wide variety of psychological and sociological areas
(Robson, 1993). Though analytical and rational in approach, it is used in
qualitative research for the analysis of historical documents such as reports
and transcripts.
Advantages
and disadvantages of content analysis
Robson
(1993) lists several advantages and disadvantages of this method as follows:
(a) it is an
unobtrusive method, where one can observe without being observed him/herself
(b) the permanence
of the data means that it can be revalidated, replicated and re-analysed
(c) the method can
cut down on costs, particularly where longitudinal analysis is being carried
out.
Disadvantages include:
(a) limitations
and partialness where documentation is concerned, in that they only deal with
the ‘what’ of the data rather than the ‘why’ (for example)
(b) the
purpose of publication of documents for purposes other than research means that
they are, more often than not, not entirely free from bias or distortion
(c) causal
relationships are more difficult to assess being non-experimental in nature;
are the documents causes of the phenomena being studied, or reflections of the
phenomena (for example)?
With
regard to interview transcripts and other documents being used in this
research, it would therefore be an ideal method. Content analysis would not be
used in isolation, but as a supplementary method, as it falls somewhere between
the positivist approach and the more grounded one (Easterby-Smith, et al, [1991]).
Grounded
Theory
This term is credited to
Glaser and Strauss (1967) referring to theory produced out of research. In
relation to the generation of grounded theory, it has been suggested that
Participant observation is the most radical of
all the qualitative methods, and properly used it can produce data that are
enlightening precisely to the extent that they are (not) looked for.
The
method ideally lends itself to the analysis of large amounts of non-standard
data, as in transcripts. One is able to identify themes, patterns and categories
as a result of systematic analysis, rather than have an external structure
imposed on the data, as with quantitative data analysis.
Glaser
and Strauss’ approach is taken further by researchers such as Turner (1981,
1983) who provides a simple methodology for processing and sifting through
non-standard data. Easterby-Smith, et al
(1991) simplify the process in seven steps as follows:
1. Familiarisation
2. Reflection
3. Conceptualisation
4. Cataloguing
concepts
5. Recoding
6. Linking
and
7. Re-evaluation.
A combination of approaches
was adopted where company and organisational reports and other documents, such
as learning materials, were examined alongside interview transcripts and notes.
The method used for analysing
the results of in-depth interviews in schools and/or feeder organisations is
based on Rogers’ classic work, Diffusions
of Innovation, in which he found that a number of factors affect the rate
and extent of adoption of an innovation:
1. relative advantage: the
degree to which an innovation is perceived to be better than the product it
supersedes, or competing products
2. compatibility: the degree
to which an innovation is perceived to be consistent with the existing values,
experience and needs of potential adopters
3. complexity: the degree to
which an innovation is perceived as being difficult to understand or use
4. trialability: the degree
to which an innovation can be experimented with on a limited basis
5. observability: the degree to which the results of an innovation are visible to others.
These are the typical
characteristics that affect the adoption of any innovation. It was felt that
this would be a suitable framework by which interviewees’ responses could be
identified and grouped.
Barnard (1997) also provide a
framework that is similar to Rogers in describing how teachers adopt CD-ROMs
for teaching. She addresses the barriers that teachers move through in order to
become experienced users, starting with anxiety/unfamiliarity and ending with
classroom dynamics. She agrees that ‘progress is neither smooth nor linear’ and
suggests that a more convoluted route might be more actual.
While her classifications have
not been used for this research, many of the responses given by teachers and
other staff members can be included within the process.
In order to preserve the
anonymity of participants I have devised the following table which identifies
the various participants:
No
|
Institution type |
Based in London? |
Position |
|
Mr (1) |
Language college |
Yes |
Teacher/IT Co-ordinator |
|
Mrs (2) |
Primary school |
Yes |
Headteacher |
|
Miss (3) |
Primary school |
Yes |
Teacher |
|
Mr (4) |
Feeder |
Yes |
Staff member |
|
Mr (5) |
Independent boys |
No |
Director of Studies |
|
Mr (6) |
City technology college |
Yes |
Head of Learning resources |
|
Mr (7) |
Grammar school (Mixed) |
Yes |
Deputy head |
|
Mr (8) |
Publisher |
No |
Editor and Consultant |
|
Ms (9) |
Publisher |
No |
Director |
|
Ms (10) |
Multimedia |
No |
Marketing |
|
Mrs (11) |
Multimedia |
No |
Senior Administrator |
|
Mrs (12) |
Feeder |
No |
Director |
|
Mrs (13) |
Multimedia |
Yes |
Director |
|
Dr (14) |
Multimedia |
No |
|
|
Miss (15) |
Multimedia |
No |
|
|
Miss (16) |
Secondary Girls |
Yes |
Head of Maths |
|
Miss (17) |
Secondary School |
Yes |
Librarian |
|
Mrs (18) |
Grammar school (Girls) |
No |
Head of ICT |
|
Mrs (19) |
Primary school |
Yes |
Headteacher |
|
Ms (20) |
Feeder |
No |
|
Results
The in-depth interviewing of
the various respondents revealed several issues faced by schools in planning
for, implementing, and using CD-ROMs for learning. These issues can be grouped
under the following headings:
·
Relative advantage: ‘the good ones’
·
Compatibility: ‘copy and paste’ syndrome; ‘piracy’;
·
Complexity: ‘networkability’
·
Trialability: ‘try before you buy’
·
Observability: ‘feedback’; ‘attitudes’; ‘benefits’
Relative advantage: ‘the good ones’
A few companies were singled
out for praise of their products.
Yorkshire International
Thomson Multimedia (YITM)
YITM,
who actually produce CDs for specific topic areas, and I used to be a history
teacher, so I’m quite familiar with history CDs from YITM, and their choice of
subject, their choice of language, their display are, as I can work out, as in
the main being reasonably accurate. They actually create the materials that are
targeted to specific use with the National Curriculum and are designed in a
manner that’s relevant to the age group they are working with. (Mr [4])
...some
of them are not that well put together actually. Actually, some of the American
imports are not very well done and, of course, (FR prompts) have an American bias to them, yes. I know how much it
costs to put a CD together, so I know they are expensive things to produce. I
think they might actually be produced better. One of the better education
suppliers is YITM. They’ve just been taken over by Granada. Their material is
actually good and its educational...and it is British. So in education, they’re
one of the better suppliers. (Mr [6])
Microsoft
The
ones that we use...Encarta...are quite user-friendly (Mrs [18])
I find
that Encarta is just as good for Maths...visuals.. quite nice...quite
specialised... (Miss [17])
The British Library
There is an understanding among developers now as to what schools require. For example, the British Library’s Making of the United Kingdom. It is absolutely matched to History (Ms [20]).
On the other hand there was some
disagreement over some companies, for example, Dorking Kindersley:
...Dorling
Kindersley are very good... (Miss [17])
...when
you look at My First Amazing World
Explorer, when you copy and paste text, it gives you a screen dump of the
text and you can’t edit it. Now there to me is a perfect example of a
manufacturer not being aware of the audience. Now we have a relationship with
Dorling Kindersley; we alpha test and beta test some of their material. And one
of the things which we said to them when they did My First Amazing World Explorer was the inability to download text
in an open format so that you can do things with it was a serious limitation on
achieving attainment requirements of the National Curriculum. So if you look at
World Explorer 2, the text is
downloadable in an open format. I know I’ve been criticising Dorling Kindersley
but they are listening. (Mr [4])
Teachers were also asked as
to whether or not the products they were using met National Curriculum needs
and requirements. A common problem faced by teachers in most
schools (and confirmed by interviewees) is the ‘copy and paste’ approach of
pupils in using information technology to complete assignments. According to Mr
(6):
The
biggest danger is the students will simply find the information and print it
out, without actually learning. They know how to find information, and they’ve
learnt how to print. And they will take away 20 pages or so, say, from the
encyclopaedia, staple it, and hand it in as their project. There’s a bit more
sophistication than that but that is one big problem - how they actually use
the information and that’s an ongoing thing. Because CD-ROM is the answer to
everything...that they think now the Internet is the answer to everything and
they go on the Internet...pick up the information, and print it out...They
haven’t developed the sophisticated search and study skills which are really
required and that’s going to take some time.
This was confirmed by Miss
(17):
...(pupils)
use the CD-ROMs to find information and they have to know what they’ve been
asked to do on the CD-ROM, you know. I mean, the first lesson today they were
printing out a lot of pictures, and nothing else, which, basically I don’t like
them doing because they’re not learning a lot. I prefer it structured like it
was in the second lesson; and also, you know, if you’ve got a restriction on
the printing, because every time they print...they don’t know anything about
the subject.
And Mr
(7):
There’s a great tendency to pull off a screen, print
it out and say ‘That is what we’re going to do’., and they confuse printing off
a computer with learning. That is something we have to tackle.
Because of the nature of
digital information, it didn’t really matter whether the information was on
CD-ROM or on the Internet, pupils were prone to copying and pasting information
(sometimes large chunks) into reports and manipulating the information in such
as way as to present the work as their own.
In dealing with this issue, Mr
(4) used the term ‘bridging the gap’ to describe the work they do in ensuring
the learning process is valid. The staff member interviewed has a teaching
background and, thus, had some experience of pupils using the ‘copy and paste’
approach. He felt that if companies took on board the need to provide effective
learning materials with their products, teachers would ‘fall at their feet’:
...if
the educational CD producers actually did this stuff as well, then teachers
would fall to the ground, with grateful tears gushing from their eyes, blessing
(named company) and raise them to the status of god... We’re involved in
bridging the gap between what the people make and what the teacher needs to do.
And what people make should be, in some ways, determined by what teachers need
to do because they do not do that...
Ms (20) was concerned about
companies providing extraneous information on CD-ROMs which clouds the child’s
learning. She identified this aspect as a key difference between the education
and home markets and called for software to be produced that would support
structured learning environments.
With regard to the American
bias of CD-ROMs:
...some
of the American imports are not very well done and, of course, have an American
bias to them, yes. (Mr [6])
Schools have very limited budgets and teachers’ values may appear to be absent with regard to software piracy. Mr (5) remarked:
There is one which I have
got which I just been using recently called Test
for Success Geography Key Stage 3 recommended by Carol Vorderman and I have
been able to use this on one machine and then spread it around on the others.
So it reads to one machine but I can download the software on to another
machine. Probably illegal. Probably, pirating. I should have one of these disks
per machine. But we’re a school. Schools aren’t wealthy and this costs £19.99.
I haven’t the budget to spend £19.99 times 12 – I don’t have that budget.
He further stated that:
...by putting this on to a computer and allowing several children to use it simultaneously, I am acting as a salesman for this particular product. I guarantee that I know that there are several children who’ve been out and bought this subsequently as a result of me running it on my network.
He went on to suggest that
the home market overlaps with the school and that companies need to rethink
their strategies and provide free software to schools knowing that the home
markets would be reached through the schools market. The empty cartons in which
the CD-ROMs had been bought were never thrown away; they were displayed for all
to see, thus providing a free showcase of companies’ products.
Complexity: ‘networkability’; ‘compatibility (of hardware/software)’
A common problem with CD-ROMs has
to do with their networkability. This is partly due to (1) the publisher not
building networkability into the products and thus enabling schools to purchase
network licenses, (2) the lack of IT skills and knowledge of teaching staff who
are often appointed without sufficient training provided and (3) teachers not
having the knowledge to distinguish between site and network licenses.
One of
the problems there is not all CDs will work on a network. There’s either too
much video or sound, or both. So we have to look quite carefully at what is
available for a network, as distinct from popping into a shop and buying a CD
which might work on a computer. (Mr 6)
They don’t network...and especially at the moment if you try to write to the hard drive then they don’t network and this seems to be something that the Americans have no doubt...quite regularly...CD-ROMs ...we tend, we try and control this through...tell the staff not to buy anything without consulting...because the staff still don’t understand the difference between standalones, site licenses and network licenses...CD-ROMs ... they buy an £85 CD-ROM and...run on the network... (Mrs [18])
...a lot of the computers are not compatible with these computers...but that is a problem because if they do the work up there they can’t print it out down here and things like that (Miss [17])
Some CD-ROMs are remarkably difficult to get to work with. Also some CD-ROMs knock over too many files when they’re setting up…They say 'Do you want to re-write?’…what they don’t say is they’re going to delete it or change lines in it and so say to somebody, ‘Here’s a CD-ROM. They say, ‘What do I do?’ You say, ‘Type in D:\setup’. They run D:\setup. When running D:\Setup, we’ve had a couple of occasions where CD-ROMs have knocked out other CD-ROMs and then either I myself and technicians had to go and put the machine back in so that it works. That becomes an irritation. (Mr [7])
With regard to quality and
general difficulties of using CD-ROMs:
...it’s difficult to find your way around the CDs then we can get into all sorts of problems, and some of them are not that well put together actually. (Mr [6])
The other key problem I have with CD-ROMs is the variable
quality of CD-ROMs and of actually the usefulness of them. Some of them are
frankly useless, despite what they claim to have. Some of them are hopelessly
unsuitable. The problem is that only by using them do you discover this. (Mr
[5])
Error messages were seen as an
issue by Mrs (20). Software developers often use error messages that are more
appropriate for adults and teachers have to deal with these. If the average
class size is taken into consideration, this would amount to 30 error messages
per class session. This is time-wasting. Publishers, she said, need to build verbal
feedback into their products as well as visual.
One school I went to had a
small number of computers which meant that each session only lasted 30 minutes.
Trialability: ‘Try before you buy’
This strategy enables schools in
their planning for CD-ROMs. While teachers’ time is at a premium, some school
administrators need to have justification before investment in particular
products can be approved. Some companies have strategies for trialability:
A great deal of companies now sell on terms, so you can have it for a limited time and then you can send it back. Which is good, because although the title seems to be quite appealing, when you actually get it, and you look at it, it doesn’t cover quite what I was expecting it to cover. So we do really have to see the CD...work out whether it’s actually really what you want. And also...whether the information is going to be accessible to the students. (Mr [6])
...maybe
as Sherston Software do...they’re an educational software producer...’we’ll
give you a month’s evaluation and we’ll invoice you within a month. If you send
it back within a month we don’t invoice you’. Maybe they ought to have a scheme
like that. Maybe they ought to do that. (Mr [4])
Mr (5) had a rather unique
approach:
The best way to get round this problem (of quality
and usability) is to use the cover disks on magazines. I buy a lot of magazines
and use the cover disks ruthlessly and I will check a lot of the software on
the cover disks. That is a brilliant way of being able to test out the
disks…the cover disk magazine type of CD-ROMs are brilliant for teachers…
He also confirmed a problem that many teachers have in schools: lack of time to evaluate software products:
There is physically not enough time to see the
CD-ROMs we want to use. This is a major drawback for a school. I may run an IT
department, but I also run Senior Geography. I am also responsible for the
academic level of the school, timetabling, cover, etc. There is physically a
limited amount of time I have got to look at CD-ROMs. Additionally, I only
teach two subjects. How can I vet a Mathematics CD-ROM or a Science one? I
can’t. So the Heads of Departments, or the teachers have to look at the
CD-ROMs. So what I have done in the past is to say to teachers “If you want to
have a CD-ROM, order it, get hold of a copy, you know, a demo, or whatever, or
a trial copy. I’ll install it for you, you can then test it yourself at your
leisure”, and that’s the policy we work..
Also Miss (17):
It varies...a lot of time; they don’t have a lot of
time to sit and look at them. I think they are wary of them for that
reason...Science...I think most of them...want to use them...
This has implications for publishers seeking to reach their target markets. Not very many companies use sales reps. While there are exhibitions such as BETT and The Education Show, publishers are generally nor proactive in visiting schools.
The ‘limitlessness’ of CD-ROMs compared to books was also seen as an important issue by Ms (20) with regard to teachers’ planning and preparation time. Once a book has been read, a teacher, usually knows what h/she wants to teach. With a CD-ROM, there is not as much focus. Again, Mr (4)’s point about publishers providing effective learning materials with their CD-ROMs is pertinent. Companies need to bridge the gap between what is made and what the teacher wants to do with it.
Observability: ‘feedback’; ‘attitudes’; ‘benefits’
When asked for staff and pupil
attitudes towards CD-ROM in terms of feedback and perceived benefits:
I think
they (the teachers) appreciate what CDs can offer. ...They (the pupils) like
using them. They will sit and browse through...you put a new one in - ‘oh! it’s
new’ - they’ll hunt around and check it out. They like seeing what’s there.
They like to explore...
In
terms of actually using the resources down here in the Learning Resources
Centre...they (special needs pupils) have as much access to it as anyone
else...We’ve got a few of the weaker ones who come in and do their work. They
get on quite well with it. It’s amazing actually...(Mr [6])
The interviews conducted with
the various learning software publishers concentrated on questions of strategy
and product development. Their responses were grouped under the following
characteristics of the rational-emergent paradigm:
|
Rational-Planning |
Emergent-Learning |
|
Use of planning tools |
Experimentation and
creativity |
|
Strategy in formal document |
Challenging existing
practices |
|
Selection of appropriate
strategies |
Documentation of learning
process? |
|
Implementation of strategies |
Reflective practice |
|
Monitoring of strategies |
Use of different perspectives |
|
Mechanistic structures |
Organic structures |
|
Strength of financial
controls |
Strategic control
(decentralised) |
|
Strategic planning
(centralised) |
|
Discussion
Previous research into CD-ROMs in schools
In 1992, BECTa (or the NCET as
it was then known) carried out heresiarch into CD-ROMs in schools under the
CD-ROM in Schools Scheme. The authors of the research identified two key
issues: location of the CD-ROMs (usually in the library or learning resource
centre, followed by the IT room, and which dictated the use of CD-ROMs) and
availability of software, which at the time was inadequate. The growth in the
number of available titles and computer networks in schools ensured that these
issues were addressed.
In 1997 a review of the range
and quality of learning software available to schools was carried out by the
DfEE’s Curriculum IT Groups. This review was managed by BECTa and the results
published in the Review of Software for
Curriculum Use.
Several concerns were raised,
as follows:
· the importance of linguistic
usage and vocabulary being properly matched to the developmental stage of the
target pupil group;
· the importance attached by
teachers to the availability and quality of software teaching support
materials;
· the need for depth, as well as
breadth, in content;
· the value placed on teacher
involvement in software development and improvement;
· the increasing importance of
platform independence, and
· a concern, not always fully
explained, over the prevalence of American linguistic usage and cultural
assumptions.
Barnard (1997) carried out a longitudinal study of the uptake of computer-assisted learning in further education. While the context was different, the issues were similar to that of my own research and can be grouped under Rogers’ afore discussed categories. They are nonetheless alluded to in the responses of the research.
She discusses the process whereby teachers progress from being non-users to being experienced users:
· Anxiety/unfamiliarity (complexity; trialability)
· Resourcing (complexity)
· Perceived usefulness (relative advantage)
· Personal philosophy (compatibility)
· Influence of colleagues (observability)
· Classroom dynamics (all).
Her model has been illustrated as below:
She argues that classroom dynamics was most important for its impact on all of the other obstacles teachers needed to overcome in becoming more experienced with new technologies and is currently researching the extent to which decisions about new technologies are made while they are in use in the teaching process.
My own study set out (1) to
establish the strategies of learning software publishers, whether rational or
emergent and (2) to determine whether or not there was a mismatch between
publishers’ perceptions of market potential and actual demand by customers.
It was found that strategy
formulation and implementation was largely dependent on the organisation’s
size. Larger companies had formal systems in place but were not so rigid as to
prevent change in response to changes in the external environment. Smaller
companies tended to concentrate on product development with very little market
research and customer care. This was largely due to lack of resources in terms
of personnel and time. It is also to be noted that deliberate organisational
processes are of less central importance to smaller firms than larger ones
(Tidd, et al [1998]).
The research identified major difference between traditional print publishers who had ventured into multimedia and the new technology software houses.
The study found that there was
indeed a mismatch between publishers’ perceptions and market demand in the
following areas:
Lack of adequate learning
materials to bridge the gap between product launch and product use
Not being aware of audience
needs in terms of use of error messages, functionality
Possibly misleading use of the
term ‘National Curriculum’ on products and product literature
Inadequate after-sales service
Inadequate end-user
involvement, including testing and evaluation
BECTa’s web site (which
includes the National Grid for Learning web site) carries extensive information
on software evaluations which would be of use to teachers who do not have time
to evaluate products. The evaluations are done by teachers and librarians.
Other organisations involved in software evaluation include TEEM
(http://www.tee.org.uk) and the Parents Information network (PIN).
The value chain in electronic publishing
Porter (1985) developed the
value chain model as a mechanism for examining the value a company creates
against the costs associated with creating that value, and is a development of
his earlier work in 1980 on industry structure. He contends that a firm must
consider itself part of a wider system in its search for competitive advantage.
The developer of learning software must
be aware of the value added to the product right from raw material procurement
and its subsequent modifications till it reaches the hands of the customer,
and, within this process, analysing the strengths and weaknesses along the
stages of its product flow. In each stage a particular activity is performed
that adds value to the product. It is important to identify those areas where
the company's strengths and weaknesses lie.
Bide (1997) provides a generic
publishing value chain built on Porter’s model which he found of limited
assistance in understanding the publishing industry.
The model has been adapted to
illustrate how the electronic publishing industry operates. It must be noted
that there are five generic stages of product development in electronic
publishing which differentiate it from traditional print publishing, in that
the consumer is (usually) involved in the process from the outset, and in which
testing and evaluation – which are central to product development - can take
place:
a) The Basic Idea
b) Alternative Design(s)
c) Prototype Implementation
d) Completed Product
e) Post-Product Launch.
The core activities described
below under each stage are activities and not functions. Bide also acknowledges
that, in some cases, there is cross-functionality of these activities which may
also run concurrent with or over the product development stages and suggests
that the analysis is only, therefore, meant to act as a guide.
The following discussion
includes material from previous study, as well as material supplied by learning
software publishers.
Evaluation of the basic idea
The aim of this stage is to
consider issues of functionality and usability and to ascertain whether an idea
is viable. Here questions are asked such as: what are we trying to say? will the
customer understand what the product is? how will the product be used? will it
need supporting materials? which platform/format? available hardware
specification of target market?
The key parties involved are
usually
·
the user-interface design team
·
marketing and finance, and
·
hardware engineers.
The information required at
this stage includes characteristics of target market, constraints on design,
and customer perceptions and expectations. This can be ascertained from focus
group meetings with the consumers, for example, as well as conducting a
stakeholder analysis, where the customer decides what he/she does or does not
want in the product, or the company investigates how the target market
implements and uses products. Axelrod (1975), Calder (1977), Freeman (1984) and
Krueger (1994) have contributed much to focus group and stakeholder analysis
research.
Once a
decision is made, and presuming that the project has been approved, the
following core activity can take place:
·
Content acquisition: this is the process whereby content
is acquired by the developer from selected creators; the content may be sourced
and selected, its value assessed and the rights to use it negotiated. Also
known as data capture, it involves the acquisition of the discrete media
elements, whether they be text, graphics, video, or other images, to be used in
the product.
Evaluation of alternative design(s)
·
The aim here is to choose between alternative designs
and to predict, from a design, how good or bad a product will be. Some
questions which might be asked would include: is the data structure consistent
with software requirements? does the algorithm accomplish the desired function?
is the algorithm logically correct? is the interface consistent with the
architectural design?
·
The key parties involved are mainly the user-interface
design team who usually require the following information: support of
functionality, logical dialogue structure and screen layout.
·
Once the best design, that is, the design which is
closest to meeting user requirements, has been selected, then it is time for:
·
Content development: the media elements are enhanced
through editing, using high-powered graphics, sound-editing,
image/video-editing software or other activities such as picture/archive
research.
·
Product development and design: the process through
which the eventual form and appearance of the final product is conceptualised.
This activity may be also be taking place simultaneously during the design
evaluation and choice stage.
·
Project management: all activities relating to costings,
quality and time-to-market of the product.
·
Content formatting: this is the preparation of content
for the prototyping stage and is often done using authoring tools such as
Director, Visual Basic, Delphi, HyperStudio, Klik and Play, HTML, etc.
Evaluation of prototype implementation
The aim of this stage is to
carry out evaluation and feedback. Some questions to ask would be which
metaphor would be best? which of the four icon designs should be used (resemblance,
examplar, symbolic, arbitrary)? did the customer like this screen layout or
that one? does the system design conform to legal standards? how well does the
prototype support the kind of activities that the customers do in their normal
work environment?
The key parties involved are
the user-interface and system design team and the target customers who are
involved in the testing and evaluation of the product. The team needs to
ascertain the extent to which prototypes meet a range of functionality and
usability criteria. Once this has been achieved, a statement of the extent to
which usability goals have been met and a series of evaluations of specific
aspects of the product.
Evaluation of completed product, prior to launch.
This stage involves evaluation
of the product as a whole and beta testing. The following questions might be
asked: what methodology/ies might be suitable for usability testing? have the
major test phases been properly identified and sequenced?
is the test plan consistent with
the overall project plan? how many users are needed?
The target market groups are
the key people involved and the designers, along with researchers, may adopt
various testing and evaluation tools and techniques such as cognitive/user
walkthroughs, error analysis, verbal protocol analysis, etc., in order to
gather sufficient information on how the product performs in real-life
situations. It is during this stage that there will be an identification of
major problems or minor bugs with along possible enhancements/modifications.
Core activities which may be
carried out at this time might include:
·
Marketing: These are customer-centred activities which
take marketing principles and put them in practice, for example, the classic
4P’s – price, place, promotion and product.
·
Promotion: This may be done prior to the launch, or
after it, depending on the company’s strategy, and is designed to stimulate
sales through advertising, leaflets, brochures, catalogues, point-of-sale (this
may depend on the type of retail outlet), reviews, etc.
Post-product
launch
At this stage, mechanisms
would have been set up to monitor response of customers, reviewers, etc. The
main question which might be asked is what mechanisms (if any) are in place to
nurture the user community? This covers a multitude of sins, as it were and
might include strategies such as on-site/on-line consultancies, focus group
meetings, newsletters, and tracking user-error frequencies. These are some of
the guidelines suggested by Shneiderman (1992). The key people involved would
be the user-interface design team and marketing. Customers may be visited to
see how they are using the software. Information such as the attitudes of
customers and reviewers, etc., as well as nature and level of use of the
product would be gathered in order to provide inputs to a new cycle of product
definition and development.
Core activities running
alongside the post-product launch would be:
·
Sales: activities designed to convert promotional
activities into actual transactions.
·
Manufacturing: activities which replicate the product,
administer the completed sale and deliver the product to the customer in
exchange for monetary value.
·
Warehousing: the management of the storage of replicated
products prior to sale.
·
Customer service: customers may be directly involved
before, during or after the sales cycle
·
Other revenue sources: like traditional print
publishing, this may involve activities which would generate revenue from other
sources, such as, licensing, advertising sales, mailing list sales,
complementary activities, such as conferences and seminars, etc.
A study by Draper (1997) into successful applications of CAL in Higher Education suggests that
The best cases of applying CAL
to improve learning will combine a) an identification of a real pedagogic
problem; b) a pedagogic theory of how the educational intervention is a
solution to the pedagogic problem; c) a neat bit of CAL design.
From this, there are several
implications for publishers of learning software products:
Publishers need to do
extensive research into their target markets. This often involves the inclusion
of end-users in product development, ideally from the very beginning. The use
of focus groups, stakeholder analyses and other techniques can help publishers
meet users’ expectations and contribute to meeting National Curriculum needs
and raising standards in education.
Publishers need to understand
the importance of evaluation in the software development process. Evaluation is
important as it ensures that intended designs match users' needs and
preferences thus enabling users to work more productively while minimising
their cognitive load. Another use of evaluation is that, properly done,
evaluation can offer benefits over competitors' products. Evaluators can
include teachers, evaluating organisations (such as TEEM), children, parents,
educational experts, etc.
Publishers
need to address customers’ needs by adding value to their products, such as
activity sheets which address the requirements of National Curriculum subjects
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Appendix
Dorling
Kindersley
In
1991 Microsoft purchased a minority stake (originally 26%) in DK, both
companies entering into a strategic alliance to create interactive educational multimedia
CD-ROMs. The alliance seemed useful to both parties in that Microsoft had
access to DK's picture library of over 5 million photographs and images while
DK had access to Microsoft's CD-ROM
production technology and became a market leader to be contended with.
In order to finance its multimedia production activities, DK floated on the
Stock Exchange in 1992.
Four
years later, in November 1995, Microsoft sold its now 18% stake in DK. The
reason cited by both parties for the parting of the ways was that each had
different ideas about what they wanted to achieve; Microsoft wanted huge
productions and DK wanted to be a multimedia publisher in its own right rather
than a sub-contractor for Microsoft.
DK
adopted a new strategy earlier in 1997 when it entered into a co-publishing
deal with Inner Workings, a company which floated on the Alternative Investment
Market (AIM). The first project, The
Jolly Post Office, was released in May. It has also entered into
partnerships with Disney and Intel. Later in the year, the company acquired
Acacia Interactive, publisher of curriculum-based CD-ROMs. A new range of
software was published under the brand name 'DK Acacia'.
The DK
philosophy is to provide beautiful, accessible and entertaining products while
giving value for money. Its distinctive use of white space in book production
has also been carried over into multimedia production for both its CD-ROMs and
Web site.
Oxford
University Press
OUP is
the second oldest publisher and the fourth largest in terms of sales. It's
first venture, the Oxford English Dictionary on CD-ROM was produced in
conjunction with AND Technology (now called AND Publishing), a software
company. The electronic publishing division is part of the science, medicine
and journal publishing group, which gives it a vantage point for distributing
information on CD-ROM or on-line from its journals and reference works. While
OUP has invested heavily in the National Curriculum, it is not yet clear (at
the time of writing) whether it will produce (or has produced) any National
Curriculum-based CD-ROMs for the schools market.
Thomas Nelson (UK) Ltd
This
division of International Thomson Publishing is the company’s educational arm.
It acquired Newcastle-based multimedia company, Interactive Learning Productions
Ltd (ILP), in 1993. ILP (initially called the Interactive Learning Project)
came out of a project set up in 1986 at the University of Newcastle upon Tyne
with an aim to address the application of new technologies to education. The
actual company (including name change) was formed four years later and grew
from a staff of six to over 50 in 1993 when Thomson took it over.
ILP
has won several major multimedia awards and claims to be the UK’s largest and
most successful multimedia production company.
Specialist
multimedia publishing houses
Several
multimedia publishing houses such as Yorkshire International Thomson Multimedia
(YITM), Ransom Publishing, Xemplar and CUC Software International, are examples
of a new breed of electronic publisher who have seized opportunities which
traditional publishers have either failed to capitalise upon, or they simply do
not have the resources to do so. Unlike traditional publishers who thought that
'good book equals good CD-ROM', they have not used the books-on-disc approach.
Again, with a specific reference to producers of curriculum-based CD-ROMs, a
brief profile of each company follows.
Research
Machines (RM)
RM is
the leading supplier of IT to the UK education market, having held the coveted position
for four consecutive years and supplied the market for over 20 years. The
company has well-established links with educational associations, as well as a
strong partnership with schools. Besides providing curriculum-based software,
other strategies include providing curriculum networks, integrated learning
systems for the development of numeracy and literacy as well as video
conferencing, management information and portable computing systems.
YITM
YITM
was set up in 1995 between Yorkshire Tyne-Tees Television and International
Thomson Publishing and its core business is the education market for which it
publishes curriculum-based CD-ROMs. It enjoys a 61% penetration of schools
which have multimedia capabilities. To date, the company has about 24 titles in
retail and like other educational publishers, seeks to differentiate its
products from those under the label of ‘edutainment’.